Mindmap
text based adventure game
Inhalt der Mindmap
text based adventure game
self determined criteria
- The story must be about a princess on a medieval adventure.
- Did the story follow a princess adventure theme?
- Did the setting feel medieval and magical?
- Was the story enjoyable?
- The story must be about a princess on a medieval adventure.
prescribed criteria
- The story must have at least 10 different variables in total.
- Did the game use multiple variables to store information?
- Did the variables help the game function correctly?
- Did the game look organised and easy to follow?
- Each input must have at least two choices.
- Did every question provide atleast two choices?
- Did the choices help make the game interesting?
- Did the choices suit the story?
- The story must have at least 10 different variables in total.
coding constructs
- IF statementsDescription: Making individual conditional checks in Python code.Example: if q1 == 1: triggers the wardrobe text.WHILE LoopsDescription: Indefinite loop running until a condition changes.Example: Validating choices are strictly 1 or 2.VariablesDescription: Memory storage locations for changing program data.Example: player_name = input() stores the name string.
algorithm constructs
- modularisation
- ITERATION- Description: Repeating code blocks until conditions are met.Example: Looping the riddle question until answered correctly.
- SELECTION AND CONDITION- Description: Branching paths using true or false logic.Example: Choosing path 1 goes to the kitchen.
- ASSIGNEMNT- Description: Storing data values inside named variable containers.Example: Saving the typed name into player_name.
- SEQUENCE- Description: Instructions running in chronological order.Example: Displaying the title before asking for choices.
ideas for story
- Track Player NameDescription: Asks for the player's personal name upfront.Example: Changing prompt greetings to "Princess Chloe".
- Add Aesthetic Typing DelaysDescription: Slowing down text output using time delays.Example: Using time.sleep() for child-friendly reading speeds.
- Fail-Free ChoicesDescription: Removing brutal "Game Over" states for kids.Example: Wrong room choices just loop back gently.
existing text based adventure game
- hitchhikers guide to the galaxy
- Description: A classic, difficult space-themed sci-fi text game.Strengths: Highly detailed world descriptions.Weaknesses: Too confusing and punishing for young children.
- forests of lyrica
- Description: A fantasy text game involving exploration and map-mapping. Strengths: Immersive environment description with simple choices.Weaknesses: Text loads too fast for early readers.
- hitchhikers guide to the galaxy
Informationen
- Beschreibung
- Mindmap am text based adventure game, erstellt von skylar lee am 13/05/2026.
- Erstellt von
- skylar lee
- Aufrufe
- 1
- Bewertung