Mindmap
Text based adventure game
Inhalt der Mindmap
Text based adventure game
Programming elements
- While loop
- The story must use at least one WHILE loop
- Repeats a code in certain areas
- Must be true
- Only in certain areas
- Must be true
- Repeats a code in certain areas
- The story must use at least one WHILE loop
- For loop
- a For loop repeats a block of code a specific number of times by iterating over a sequence.
- Help the story flow
- Help lead user/player towards the end
- Win
- Reward
- Help lead user/player towards the end
- Help the story flow
- a For loop repeats a block of code a specific number of times by iterating over a sequence.
- Arrays
- Variables
- The story must have at least 10 variables to lead the story
- Unique
- Must help lead to an ending
- No multiple endings which complicate the story
- Must help lead to an ending
- Unique
- The story must have at least 10 variables to lead the story
- If/If else
- While loop
Ideas for story
- Space
- Space times based game should not have variables called 'Ancient' or 'choice'
- Confuses player/user
- Keep the flow of the game steady
- No loose ends
- Keep the flow of the game steady
- Confuses player/user
- Space times based game should not have variables called 'Ancient' or 'choice'
- Medieval
- medieval times based game should not have variables called ‘spaceship’ or ‘choice’
- Confuses player/user
- Keeps the flow of the game steady
- No loose ends
- Keeps the flow of the game steady
- Confuses player/user
- medieval times based game should not have variables called ‘spaceship’ or ‘choice’
- Space
Prescribed criteria
- You must use a WHILE loop
- a WHILE loop repeatedly executes a block of code as long as a specific condition remains true
- Works as long as a specific condition remains true
- Works in certain areas in the code
- Works as long as a specific condition remains true
- a WHILE loop repeatedly executes a block of code as long as a specific condition remains true
- Your story must have at least 10 different variables in total
- Helps lead the story in a certain way
- Clear ending
- No multiple endings
- Keep the flow of the game steady
- No multiple endings
- Clear ending
- Helps lead the story in a certain way
- You must use variables that match your storylines
- To help the user/player to finish and win the game
- Makes it easy for the player/user to understand
- Not complicated
- Easy to win
- Not complicated
- Makes it easy for the player/user to understand
- To help the user/player to finish and win the game
- You must have at least two choices for each input
- The user input must provide at least 2 inputs
- To lead the player in te right way, towards the end of the game
- Avoid misleading the player/user
- To lead the player in te right way, towards the end of the game
- The responses must lead the player to different pathways in the story
- Not complicated and easy to win
- East to understand for mulitple ages
- Not complicated and easy to win
- The user input must provide at least 2 inputs
- You must use a WHILE loop
Self-determined criteria
- The story must have a theme
- Mysterious island
- Hidden treasure
- A reward
- A prize or something to feel good about after winning or finishing game
- A reward
- Hidden treasure
- Mysterious island
- Add ASCII images
- Must include Images of castles, swords to enhance the mood and feel of the game
- Makes the game more enjoyable for the player/user
- Not boring and have no reward
- Makes the game more enjoyable for the player/user
- Game heading
- Different colours or fonts
- Make the feel of the game more engaging for the player/user
- Different colours or fonts
- Must include Images of castles, swords to enhance the mood and feel of the game
- The story must have a theme
Algorithm constructs
- Selection
- Must have 2 or more options for each variable
- Help lead player right way
- Avoid confusion
- Help lead player right way
- Must have 2 or more options for each variable
- Iteration
- Condition
- Sequence
- Must flow with the stroy
- Avoid confusion
- Must flow with the stroy
- Assignment
- Selection
Existing text-based adventure games
- Forest of lyrica
- Description
- Pros
- Cons
- Description
- Hitchhiker's guide to the galaxy
- Description
- Pros
- Cons
- Description
- Forest of lyrica
Informationen
- Beschreibung
- Mindmap am Text based adventure game, erstellt von Akein Dharmasiri am 10/08/2026.
- Erstellt von
- Akein Dharmasiri
- Aufrufe
- 1
- Bewertung