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Mapa mental

Text based adventure game

Akein Dharmasiri Inglés

Contenido del mapa

Text based adventure game

  1. Programming elements

    • While loop
      • The story must use at least one WHILE loop
        • Repeats a code in certain areas
          • Must be true
            • Only in certain areas
    • For loop
      • a For loop repeats a block of code a specific number of times by iterating over a sequence.
        • Help the story flow
          • Help lead user/player towards the end
            • Win
            • Reward
    • Arrays
    • Variables
      • The story must have at least 10 variables to lead the story
        • Unique
          • Must help lead to an ending
            • No multiple endings which complicate the story
    • If/If else
  2. Ideas for story

    • Space
      • Space times based game should not have variables called 'Ancient' or 'choice'
        • Confuses player/user
          • Keep the flow of the game steady
            • No loose ends
    • Medieval
      • medieval times based game should not have variables called ‘spaceship’ or ‘choice’
        • Confuses player/user
          • Keeps the flow of the game steady
            • No loose ends
  3. Prescribed criteria

    • You must use a WHILE loop
      • a WHILE loop repeatedly executes a block of code as long as a specific condition remains true
        • Works as long as a specific condition remains true
          • Works in certain areas in the code
    • Your story must have at least 10 different variables in total
      • Helps lead the story in a certain way
        • Clear ending
          • No multiple endings
            • Keep the flow of the game steady
    • You must use variables that match your storylines
      • To help the user/player to finish and win the game
        • Makes it easy for the player/user to understand
          • Not complicated
            • Easy to win
    • You must have at least two choices for each input
      • The user input must provide at least 2 inputs
        • To lead the player in te right way, towards the end of the game
          • Avoid misleading the player/user
      • The responses must lead the player to different pathways in the story
        • Not complicated and easy to win
          • East to understand for mulitple ages
  4. Self-determined criteria

    • The story must have a theme
      • Mysterious island
        • Hidden treasure
          • A reward
            • A prize or something to feel good about after winning or finishing game
    • Add ASCII images
      • Must include Images of castles, swords to enhance the mood and feel of the game
        • Makes the game more enjoyable for the player/user
          • Not boring and have no reward
      • Game heading
        • Different colours or fonts
          • Make the feel of the game more engaging for the player/user
  5. Algorithm constructs

    • Selection
      • Must have 2 or more options for each variable
        • Help lead player right way
          • Avoid confusion
    • Iteration
    • Condition
    • Sequence
      • Must flow with the stroy
        • Avoid confusion
    • Assignment
  6. Existing text-based adventure games

    • Forest of lyrica
      • Description
        • Pros
        • Cons
    • Hitchhiker's guide to the galaxy
      • Description
        • Pros
        • Cons

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Mapa Mental sobre Text based adventure game, creado por Akein Dharmasiri el 10/08/2026.
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