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Mindmap

Item 2

Pratham Patel Englisch

Inhalt der Mindmap

Item 2

  1. Algorithm Constructs

    • Iteration
      • Its repeating a set of instructions in a program using loops
        • START count = 1 WHILE count <= 3 OUTPUT count count = count + 1 END WHILE END
    • Modularisation
      • Breaking down a program into smaller sections/modules
        • FUNCTION greeting OUTPUT 'Hi" END FUNCTION START CALL greeting END
    • Selection and Condition
      • A condition is a statement which is checked to see whether its true or false and a selection allows the program to make a decision based on the condition
        • INPUT age IF age >= 13 OUTPUT "Age Requirement Met" ELSE OUTPUT "To young to play" ENDIF END
    • Assignment
      • Its when you give a variable a value within a program
        • DECLARE studentname SET studentname TO John
    • Sequence
      • The order in which information are carried out within a program
        • INPUT name OUTPUT "Hello" OUTPUT name
  2. Coding Constructs

    • IF Statements
      • Allows the program to make a decision by checking whether the condition is true
        • START INPUT age IF age >= 10 THEN OUTPUT "You can play" ENDIF END
    • While Loops
      • It repeats a set of instructions for a specific number of times
        • START number = 1 WHILE number <= 5 OUTPUT number number = number + 1 END WHILE END
  3. Existing Text Based Adventure Games

    • Hitchhikers Guide to the Galaxy
      • This is a texted based adventure game where the player explores space, solves puzzles, can collect items and progress through the story by making choices.
        • Player Wakes up in his bedroom and has to comepltet and escape his house and board a space ship before aliens destory the planet
        • The player has to aviod being excuated by the aliens
    • Forests of Lyrica
      • Forests of Lyrica is a texted based adventure game where players explore a forests and make decisions to progress through the story
        • There are specific spots on the game like the Well and river
        • Layout of the game is clean, its easy to navigatge throguh the forest and uses directions like North South East West
  4. Ideas for Story

    • Add Health Counter
      • Displays the plaeyers health and updates on when the player takes damage or recovers health. Once the player runs out of health they die
        • Can show 9 hearts and 1 empty heart if the player takes 1 heart of damage
    • Item Drops
      • Items drop after a player kills a enemies. Items vary, and there are chances for no loot drops
        • Items like swords, tools and potions can drop from killing enemys
    • Add Inventory System
      • A system which allows players to collect, store and manage items within the game
        • Allow players to move and store potions swords shields
    • Add Enemys
      • Add enemies to create challenges for the player
        • Players will fight, zombies, dragons and other histroical creatures
    • Make it a magical Theme
      • Make the main game theme like be magical and have abilities and super natural powers
        • Players can use the ability of their choosen type/class to fight mystical creatures
      • Have different player types
        • Players choose a player type, Fighter, Mage and Summoner
  5. Self Determined Criteria

    • Have 2 Different endings which is influenced by player choices
      • The endings concept should be completely different
      • 1 Ending must be related to death
      • The players choices and actions must effect the ending
  6. Prescribed Criteria

    • Your story must have at least 10 different variables in total
      • At least 3 decisions or choices should the player choose which can influence the story
      • Have 2 different endings which are the outcome of player choices
      • Have at least 10 different variables
    • You must use a WHILE Loop
      • Have at least 1 While Loop in the game
      • The WHILE loop must end once the player reaches the end or dies
      • The loop will repeat a section of the story
    • You must use variables that match your storyline
      • All Variables must match to the story theme
      • Variables should effect the storyline by changing what happens
      • Variables must have useful information such as health, choices, inventory and progress
    • You must have at least two choices for each input. IF. Yes | No, Left | Right, Buy | Sell
      • The players decisions should effect what happens in the story
      • If the player puts a input which is invalid, it should allow the player to try again
      • Every input done by the player should have 2 choices at minimum

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Beschreibung
Mindmap am Item 2, erstellt von Pratham Patel am 12/10/2026.
Erstellt von
Pratham Patel
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