Mapa mental
Item 2
Contenido del mapa
Item 2
Algorithm Constructs
- Iteration
- Its repeating a set of instructions in a program using loops
- START count = 1 WHILE count <= 3 OUTPUT count count = count + 1 END WHILE END
- Its repeating a set of instructions in a program using loops
- Modularisation
- Breaking down a program into smaller sections/modules
- FUNCTION greeting OUTPUT 'Hi" END FUNCTION START CALL greeting END
- Breaking down a program into smaller sections/modules
- Selection and Condition
- A condition is a statement which is checked to see whether its true or false and a selection allows the program to make a decision based on the condition
- INPUT age IF age >= 13 OUTPUT "Age Requirement Met" ELSE OUTPUT "To young to play" ENDIF END
- A condition is a statement which is checked to see whether its true or false and a selection allows the program to make a decision based on the condition
- Assignment
- Its when you give a variable a value within a program
- DECLARE studentname SET studentname TO John
- Its when you give a variable a value within a program
- Sequence
- The order in which information are carried out within a program
- INPUT name OUTPUT "Hello" OUTPUT name
- The order in which information are carried out within a program
- Iteration
Coding Constructs
- IF Statements
- Allows the program to make a decision by checking whether the condition is true
- START INPUT age IF age >= 10 THEN OUTPUT "You can play" ENDIF END
- Allows the program to make a decision by checking whether the condition is true
- While Loops
- It repeats a set of instructions for a specific number of times
- START number = 1 WHILE number <= 5 OUTPUT number number = number + 1 END WHILE END
- It repeats a set of instructions for a specific number of times
- IF Statements
Existing Text Based Adventure Games
- Hitchhikers Guide to the Galaxy
- This is a texted based adventure game where the player explores space, solves puzzles, can collect items and progress through the story by making choices.
- Player Wakes up in his bedroom and has to comepltet and escape his house and board a space ship before aliens destory the planet
- The player has to aviod being excuated by the aliens
- This is a texted based adventure game where the player explores space, solves puzzles, can collect items and progress through the story by making choices.
- Forests of Lyrica
- Forests of Lyrica is a texted based adventure game where players explore a forests and make decisions to progress through the story
- There are specific spots on the game like the Well and river
- Layout of the game is clean, its easy to navigatge throguh the forest and uses directions like North South East West
- Forests of Lyrica is a texted based adventure game where players explore a forests and make decisions to progress through the story
- Hitchhikers Guide to the Galaxy
Ideas for Story
- Add Health Counter
- Displays the plaeyers health and updates on when the player takes damage or recovers health. Once the player runs out of health they die
- Can show 9 hearts and 1 empty heart if the player takes 1 heart of damage
- Displays the plaeyers health and updates on when the player takes damage or recovers health. Once the player runs out of health they die
- Item Drops
- Items drop after a player kills a enemies. Items vary, and there are chances for no loot drops
- Items like swords, tools and potions can drop from killing enemys
- Items drop after a player kills a enemies. Items vary, and there are chances for no loot drops
- Add Inventory System
- A system which allows players to collect, store and manage items within the game
- Allow players to move and store potions swords shields
- A system which allows players to collect, store and manage items within the game
- Add Enemys
- Add enemies to create challenges for the player
- Players will fight, zombies, dragons and other histroical creatures
- Add enemies to create challenges for the player
- Make it a magical Theme
- Make the main game theme like be magical and have abilities and super natural powers
- Players can use the ability of their choosen type/class to fight mystical creatures
- Have different player types
- Players choose a player type, Fighter, Mage and Summoner
- Make the main game theme like be magical and have abilities and super natural powers
- Add Health Counter
Self Determined Criteria
- Have 2 Different endings which is influenced by player choices
- The endings concept should be completely different
- 1 Ending must be related to death
- The players choices and actions must effect the ending
- Have 2 Different endings which is influenced by player choices
Prescribed Criteria
- Your story must have at least 10 different variables in total
- At least 3 decisions or choices should the player choose which can influence the story
- Have 2 different endings which are the outcome of player choices
- Have at least 10 different variables
- You must use a WHILE Loop
- Have at least 1 While Loop in the game
- The WHILE loop must end once the player reaches the end or dies
- The loop will repeat a section of the story
- You must use variables that match your storyline
- All Variables must match to the story theme
- Variables should effect the storyline by changing what happens
- Variables must have useful information such as health, choices, inventory and progress
- You must have at least two choices for each input. IF. Yes | No, Left | Right, Buy | Sell
- The players decisions should effect what happens in the story
- If the player puts a input which is invalid, it should allow the player to try again
- Every input done by the player should have 2 choices at minimum
- Your story must have at least 10 different variables in total
Información
- Descripción
- Mapa Mental sobre Item 2, creado por Pratham Patel el 12/10/2026.
- Creado por
- Pratham Patel
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