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Mindmap

Super Smash Bros Algorithm - sem2 2026

n f Englisch

Inhalt der Mindmap

Super Smash Bros Algorithm - sem2 2026

  1. Prescribed Criteria

    • 1. Develop an Algorithm using Pseudocode conventions
      • Develop an algorithm for one of the Nintendo games – Super Smash Bros or Mario Kart
      • Pseudocode conventions must be used in the algorithm. Such as all keywords must be written in bold and capital, use indentation when a code belongs to a particular block of code, START and END should be at the beginning and the end of the algorithm
      • Example keywords for pseudocode – IF/IF ELSE, IS EQUAL TO, START, END, THEN, WHILE
    • 2. Super Smash Bros
      • o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
        • For Super Smash Bros create a high damage strategy
        • The strategy should be offensive, which means that we do not need to create defensive moves
        • The moves should ultimately eliminate the opponent
      • o Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
        • The pseudocode must include 5 unique moves to damage the opponent using IF, ELIF and ELSE
        • Example offensive moves of Pikachu: Back Throw – 9% damage Forward Tilt – 10% damage
        • Forward smash – 12% damage Volt tackle – 20% damage Skull bash – 21.4% damage
  2. Algorithm Constructs

    • sequence
      • Sequence is ...
        • e.g., sequence for Final Smash: uppercut, ..., ...
    • Assignment
      • definition
        • e.g., player_name = Bowser. Here the variable name is player_name, and the value assigned to it is 'Bowser'
    • Selection
      • Selection allows a program to choose between different actions instead of running instructions in order
        • THEN move forward. In this example, if the distance is greater than five, then the character moves forward. This is the selection made by the program.
    • Condition
      • A condition is a logical test that evaluates true of false. It sets out the condition that must be true in order to for the program to move forward
        • e.g., IF distance > 5. Here the condition is that the distance must greater than 5 for the next step to follow
    • Iteration
      • definition
        • e.g.,
  3. Chosen character moves - Pikachu

    • move 1
      • explanation
        • more info?
  4. character choices

    • Pikachu
      • pros
        • I have always liked Pikachu and would like to create an algorithm for it
      • cons
        • It is slow to evolve, doesn't have many high damage strategies
    • Bowser
      • pros
        • It has endurance and special moves
      • cons
        • It has slow speed and less defensive options
  5. game options

    • super smash bros
      • core features
        • can be multiplayer game
        • fighting game created by Masahiro in 1999
        • players knock opponents off the stage
      • reason for selection
        • I have played it since childhood and I can play this with my friends
    • mario cart
  6. hardware

    • screen
      • what is it.
    • joycon remote
      • description/what do they do
    • Nintendo Switch
    • SSB/Mario Cart game card or downloaded game
    • joycon holder

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Mindmap am Super Smash Bros Algorithm - sem2 2026, erstellt von n f am 13/10/2026.
Erstellt von
n f
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