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Mindmap

Item 2

Daphne Zhao Englisch

Inhalt der Mindmap

Item 2

  1. Existing Text Based Adventure Games

    • Hitchhikers Guide to the Galaxy
      • The Hitchhiker's Guide to the Galaxy is a comedy science fiction franchise created by Douglas Adams.
        • Its brilliant blend of absurdist British humour, clever wordplay, and deep philosophical satire.
        • People who don't brilliant blend of absurdist British humor, clever wordplay, and deep philosophical satire.
    • Forest of Lyrica
      • Forest of Lyrica is a browser-based, text adventure game developed by Marco Casavant using HTML5 and JavaScript.
        • It create a fun page for player which designed by pictures and text.
        • The variables are not provided which will make players confuse.
  2. Prescribed Criteria

    • video game context
      • utilises text
      • convey a story
      • gameplay elements
    • Clearance Requirements
      • entering commands through a text interface
      • problem-solving skills
      • advance the plot
    • player choices
      • branching storylines,
      • multiple endings,
      • various paths
    • task requiremnts
      • Modify an existing Text-Based Adventure
      • uses Loops, IF statements and Variables
      • navigate the story I create
  3. Ideas for Story

    • Add Health Counter
      • a gameplay mechanism that tracks your character's current vitality or hit points (HP) as playing the game.
        • when characters in the story did dangerous things, the HP starts to decrease, once it goes to 0, the character dead.
    • Change to Sci-Fi Story
      • a narrative genre that explores the impact of actual or imagined science, technology, or biological systems on society and individuals.
        • instead of playing fun, players rather learn from the specific game or use their own knowledge to solve the problem that the game had created form them
    • Track Player Name
      • saving and using the identifier or custom label that a player types in or selects when starting the game
        • uses the name that players had provided to continue the game
  4. Self-Determined CRiteria

    • story line
      • baking an apple pie
      • delivering the apple pie to customer's home
      • head to the market to buy the ingredients
    • multiple choices
      • conversation choicese
      • path choices
      • ingredients choices
  5. Algorithm Constructs

    • Sequence
      • Sequence is the specific, ordered flow in which instructions or commands are executed—one after another, from start to finish
        • START INPUT select chess piece INPUT select board position OUTPUT message “Turn Over” STOP
    • Assignment
      • An assignment is an instruction that stores a value, result, or data object into a specific variable storage location
        • START DECLARE RobotName SET RobotName TO ”R2D2” OUTPUT “Welcome to the team, R2D2!” STOP
    • Selection & Condition
      • Selecting & condition is a fundamental control structure that allows a program to test a condition and choose which block of code to run next
        • IF Bubble Tea ordered THEN OUTPUT ‘Bubble Tea ready soon!’ ELSE OUTPUT "Please place your order" ENDIF
    • Iteration
      • Iteration is the process of repeatedly executing a block of code until a specific condition is met or a set number of runs is reached
        • FOR 3 steps MOVE forward ENDFOR
    • Modularisation
      • Modularisation is the practice of breaking down a large, complex software program into smaller, independent, and interchangeable parts called modules.
        • BEGIN INPUT item_price INPUT user_membership_type // Calculate tax inline SET tax = item_price * 0.10 // Calculate shipping inline IF user_membership_type == "VIP" THEN SET shipping = 0 ELSE SET shipping = 15.00 ENDIF SET total_cost = item_price + tax + shipping OUTPUT total_cost END
  6. Coding Constructs

    • IF statement
      • An if statement is a fundamental programming construct that enables conditional decision-making by executing a specific block of code only if a designated condition evaluates to true.
        • START INPUT flavour choice (chocolate or strawberry) IF flavour EQUALS chocolate THEN OUTPUT "Enjoy your chocolate milkshake!" ELSE OUTPUT "Enjoy your strawberry milkshake!" ENDIF OUTPUT "Thanks for your order." STOP
    • FOR loop
      • A for loop is a programming control flow construct used to repeat a specific block of code a predetermined number of times or over a designated sequence of data
        • FOR 3 steps MOVE forward ENDFOR

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Beschreibung
Mindmap am Item 2, erstellt von Daphne Zhao am 16/10/2026.
Erstellt von
Daphne Zhao
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