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Mindmap

Programming

Dharmesh Virendra Computer Science 6 Englisch

Inhalt der Mindmap

Programming

  1. Control flow

    • Selection
      • is when you making a decision such as if or else
    • Sequence
      • is the order of the program
    • Iteration
      • is when the program has been looped or repeated
  2. DataTypes

    • String
      • collection of data such as hello
    • Integer
      • A whole number example 12
    • Real
      • a number with a decimal number example 12.5
    • Character
      • a character is an individual letter or symbol
    • Boolean
      • when you ask true or false
  3. Translators

    • Assembler
      • a program for converting instructions written in low-level symbolic code into machine code
    • compiler
      • a program that converts instructions into a machine-code or lower-level form so that they can be read and executed by a computer.
    • interpreter
      • a program that can analyse and execute a program line by line.
  4. IDE

    • Explorer
      • it shows all the data so you can access them.
    • Editor
      • is a feature where you write the code
      • autocomplete
      • Colour coding
      • Syntax check
      • autoindent
    • Translators
    • De-bugger
      • Debugging is the routine process of locating and removing computer program bugs
    • Run time environment
      • A configuration of hardware and software. It includes the CPU type, operating system and any runtime engines or system software required by a particular category of applications.
  5. Array

    • An array is a list
      • eg array[0] is the first item
    • each item in the array has an index

Informationen

Beschreibung
6 Computer Science Mindmap am Programming, erstellt von Dharmesh Virendra am 01/03/2017.
Erstellt von
Dharmesh Virendra · Mär 2017
Aktualisiert
3 Feb 2018
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