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Mindmap

Programming 2A

Rhys Jones Computing GCSE Englisch

Inhalt der Mindmap

Programming 2A

  1. Variables & Constants

    • Variables
      • A location of space
      • Data can change
    • Constants
      • A location of space
      • Data does not change
  2. Data Types

    • Integer
      • '10'
    • Real
      • '0.1'
    • Character
      • 'a'
    • Boolean
      • TRUE/FALSE 1/0
    • String
      • 'abc'
    • Casting a data type
      • e.g. 6 + 6 = 66 '6' + '6' = 12
  3. Operations

    • Arithmetic
      • DIV, MOD, +, -, /, *
        • DIV
          • Whole numbers, no decimals
        • MOD
          • Remainders
    • Relational
      • Bigger than, less than, not equal to, equal to
      • >, <, <=, >=, !=, ==
  4. Programming Constructs

    • Iteration
      • WHILE/ FOR & REPEAT
    • Selection
      • IF Statements
    • Sequence
      • Steps in a code
  5. Searches & Sorts

    • Merge Sort
      • When the list keeps getting split up and sorted then the separated lists get merged together in sequence
    • Bubble Sort
      • Each item in a list is compared to the one next to it, and if it is greater, they swap places
    • Linear Search
      • Goes through the list, one by one, and stops when the item is found
    • Binary Search
      • Jumps in the middle of the list, then checks if the item is upper/lower, then jumps to the middle of the next numbers
  6. Arrays, Records & Files

    • Arrays
      • A data structure that allows you to hold several values, all of the same type, with one name
    • Records
      • A data structure consisting of a number of fields which can all be different types
    • Files
      • A single item of data in a record

Informationen

Beschreibung
GCSE Computing Mindmap am Programming 2A, erstellt von Rhys Jones am 28/02/2018.
Erstellt von
Rhys Jones · Feb 2018
Aktualisiert
3 Mär 2018
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