Mindmap
Gamification
Inhalt der Mindmap
Gamification
Gamification of a clasroom
- Action Research
- Class: 8 Science Classes
- Flipped Learning
- Action Research
Levels
- Level 1: Story
- Something immersive with longevity
- Themes
- Post-apocalyptic Earth
- Colonising Mars
- Stuck on a desert island/ survival
- Historical adventure
- Stuck on a desert island/ survival
- Colonising Mars
- Post-apocalyptic Earth
- Themes
- Something immersive with longevity
- Level 2: Character
- Complex characters
- Original Style
- Complex characters
- Level 3: XP and levels
- XP = Experience Points
- Level System
- Promote positive and growth mindset
- Level System
- XP = Experience Points
- Level 4: HP
- HP = Hit Points
- If a student breaks a rule, then they lose a corresponing amount of HP
- Player Death
- If a student breaks a rule, then they lose a corresponing amount of HP
- HP = Hit Points
- Level 5: Items
- Items and powers, students can use in class
- If
- They level up, or complete certain tasks
- If
- Items and powers, students can use in class
- Level 6: Quest Log (Syllabus Design
- An specific order
- Plan vof videos and activities
- An specific order
- Level 7: Mastery and Boss Batles
- Boss Battles: How students solve a problem
- Bost Battles = Quizzes
- Grading
- Bost Battles = Quizzes
- Boss Battles: How students solve a problem
- Level 1: Story
Informationen
- Beschreibung
- Mindmap am Gamification, erstellt von Camilo Florido am 19/11/2018.
- Erstellt von
- Camilo Florido
- Aufrufe
- 0
- Bewertung