Mindmap
Chapter 1 User Interface design - Patterns
Inhalt der Mindmap
Chapter 1 User Interface design - Patterns
Safe exploration
- Good software allows people to try something unfamiliar back out and try something else without stress
Instant gratification
- If you can predict the first thing the user is likely going to do you should design the UI to make it stunningly easy
Satisficing
Deferred choices
Changes in midstream
Microbreaks
Incremental construction
Habituation
Spatial memory
Prospective memory
Streamlined repetition
Keyboard only
Other peoples advice
Personal recommendations
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- Mindmap am Chapter 1 User Interface design - Patterns, erstellt von Leah Chandler am 05/10/2019.
- Erstellt von
- Leah Chandler
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