Mind map
Chapter 1 User Interface design - Patterns
Map content
Chapter 1 User Interface design - Patterns
Safe exploration
- Good software allows people to try something unfamiliar back out and try something else without stress
Instant gratification
- If you can predict the first thing the user is likely going to do you should design the UI to make it stunningly easy
Satisficing
Deferred choices
Changes in midstream
Microbreaks
Incremental construction
Habituation
Spatial memory
Prospective memory
Streamlined repetition
Keyboard only
Other peoples advice
Personal recommendations
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- Mind Map on Chapter 1 User Interface design - Patterns, created by Leah Chandler on 05/10/2019.
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- Leah Chandler
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