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Mindmap

Unit 2: Technology Systems

oaboo ICT Englisch

Mind map on technology systems unit 2: computer hardware, networking, data transfer and software

Mind map: Technology systems unit 2

Inhalt der Mindmap

Unit 2: Technology Systems

  1. Learning aim A: understand how the components of technology systems work together

    • Computer and technology systems
      • a computer is a machine that processes digital data
      • a technology system is the complete collection of components
    • Applications and issues of technology systems
      • application of technology systems used in different sectors, including construction, finance, health, manufacturing (including CAD/CAM/use of robots) and retail
      • issues involved in the use of technology systems, including health and safety, security measures (passwords, authentication, levels of access), environmental, sustainability, privacy and copyright
      • reasons why future development of a technology system is important to organisations, including competitive advantage, reduced costs and improved performance.
    • Computer hardware devices
      • devices (PC, server, laptop, tablet, games console and other programmable digital devices)
      • input – keyboard, mouse, sensors, touch screen, microphone, scanner, digital camera
      • output – printers (inkjet, laser, impact), speakers, force feedback devices, actuators, screens, projectors, robot arms, other control devices
      • storage devices – solid state, optical media, magnetic media
      • that modern technology devices are often multifunctional (have both input and output functionality)
      • how hardware components and software can be combined to form an automated technology system (self-service checkout, production line)
      • the uses of devices that capture data for automated systems (barcode readers, magnetic strip readers, optical character readers (OCR), optical mark readers (OMR) and radio frequency identification systems (RFID))
      • suitable devices to suit the requirements for a specific user and purpose, and justify their use.
    • Computer networking
      • the purpose of different types of network (local area network (LAN), wide area network (WAN), personal area network (PAN), mobile broadband)
      • the common uses of network systems (resource sharing, data sharing, entertainment, communication)
      • the benefits of computer networking
      • the need to synchronise data held on devices forming a PAN
    • Data transfer
      • physical methods of transferring data between devices using wireless or cabled topology to meet the requirements for a specific user and purpose
      • wireless methods of transfer including the use of Wi-Fi and Bluetooth technologies
      • cabled methods for transfer of data between devices, including the use of optical fibre, unshielded twisted pair (UTP) and coaxial cables
      • the benefits and drawbacks of these physical methods.
  2. Learning aim: B understand how data flows between internal components of a computer and is processed to provide information

    • Internal components of a computer
      • the motherboard – printed circuit board (PCB) holding main components of the system
      • central processing unit (CPU) – arithmetic and logic unit (ALU), control unit, registers
      • memory (RAM, ROM, including Flash memory)
      • graphics/sound/video hardware
      • heat dispersal systems – fans and heat sinks
      • storage devices – solid state, optical and magnetic
      • how internal components of a computer affect performance and user experience
      • comparison of different specifications of internal components
      • how the features of the central processing unit and graphical processing unit affect performance and user experience: o clock speed o caches o multiple processing cores o heat, power consumption
      • how the features of mobile devices affect performance/user experience: o System-on-a-Chip (SoC) o CPU and GPU o battery life
      • comparing how mobile systems are different from traditional platforms
      • how the features of memory and storage devices affect performance/ user experience: o memory (cache and RAM) o storage devices (solid state, optical and magnetic media)
      • the role of computer buses in carrying data between the internal components of a computer.
    • Analogue and digital data
      • the differences between analogue and digital transmission of data
      • the need to convert analogue signals to digital signals and digital signals to analogue signals
      • how data in a computer is represented using binary notation (bit, bytes, word length).
      • how characters can be represented in binary format and convert whole numbers into binary numbers (zero up to 10)
      • conversion of binary numbers (up to 8 bits) to whole numbers (base 10)
      • units used to describe memory and data storage (bit, byte, kilobyte, megabyte, gigabyte, terabyte, petabyte).
  3. Learning aim: C understand different types of software.

    • Software
      • software as a series of programs used to direct the operation of technology systems
      • the differences between custom-made and off-the-shelf programs
      • the advantages and disadvantages of using custom-made and off-the-shelf programs.
      • the hierarchical structure of a computer as: o application software package (user interface) o high-level programming language o low-level programming language o machine code (binary number notation) o hardware
      • the main characteristics of high-level programming languages, including imperative, procedural, event-driven and object-orientated programming languages
      • the main characteristics of low-level programming languages, including assembly language and machine code
      • the main distinctions between programs in high-level and low-level forms in terms of structure, closeness to spoken language and intuition of use.
    • Introduction to computer programming concepts
      • flowchart symbols as described in the British Computer Society’s BCS Glossary of Computing and ICT (ISBN 978-1-906124-00-7, or subsequent editions), including terminators, connectors, processes and decision boxes
      • the purpose of simple processes represented in flowchart diagrams (decision making, finding largest/smallest number in a sequence, rates of discount/interest/payments)
      • inputs and/or outputs from simple processes represented in flowchart diagrams, including currency conversions, converting marks to grades, calculating wages including overtime payments
      • completion of flowchart diagrams with any missing decision statements and decision outcomes
      • the terms used in a computer programs, specifically: declaration, input, output, assignment, variables (local and global) and constants, sub-routines, scope of variables
      • the need to annotate code to allow for maintenance
      • the use of data types, including character, string, integer, real and Boolean
      • the use of data structures, including records and simple arrays
    • Operating systems and applications
      • the role of an operating system in terms of file management, hardware management (drivers), resource allocation and security
      • the role of utility applications, including disk defragmenters, firewalls and anti-virus software
      • the differences between graphical user interfaces and command-line user interfaces
      • the features of an operating system with a graphical user interface, including user interface, accessibility and ease of use
      • the features and benefits of operating systems for mobile devices, including user interface, accessibility and ease of use
      • the role of productivity applications, including office software, graphics, multimedia and web-authoring software
      • the benefits of using suites of productivity applications
      • the factors to consider when installing or upgrading an operating system or productivity application: o hardware platform o accessibility features o compatibility with preferred applications and hardware o cost (licence, set-up, training, maintenance) o speed o security features (including firewalls, malware management, setting user permissions, user support).

Informationen

Beschreibung
Technology systems are involved in many of the objects we use every day, from a laptop computer and routers relaying internet traffic, to logging in to a social networking site. This unit provides a first look at how the main building blocks of technology systems work.
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