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Mindmap

EDUCATION (Teaching and Learning)

Lucía Rende Englisch

Inhalt der Mindmap

EDUCATION (Teaching and Learning)

  1. is improved and enhanced by

    • TECHNOLOGY
      • TYPES/FORMS
        • Visual Media
          • Two-dimensional materials
          • Benefits
            • allows the representation of images, causing identical cognitive recognition processess, such as those we follow in the real world
            • emphasizes concepts
            • increases comprehension
            • broadens perception
          • Forms
            • Printed visuals
              • such as photos, drawings, shapes, sketches, cartoons, comics, books, newspapers, and magazines
            • Projected visuals
              • such as projection slides through the overhead projector, the use of presentation software (e.g., Microsoft PowerPoint)
                • most widespread form today
        • Sound and Audio Media
          • Benefits
            • increases communication
              • comes in touch with emotions and also creates emotions
              • gives life to the past by activating memory
              • sensitizes the deeper elements of people's culture
            • is muldimensional and characterized by
              • immediacy, simplicity, similarity; easy management, processing and transmissions
          • Forms
            • Human speech
              • used as
                • Audio and audiovisual narrations
                • Navigation aids and/or advanced human-computer audio interaction
            • Music
              • used as
                • Musical backgrounds
                  • to relax the user
                  • to change the mood
            • Sound effects
              • used as
                • Synchronous and asynchronous sound effects
                  • to indicate location, inputs, outputs
                  • to guide the audience's attention and feelings
                  • to determine the time of the day and the mood
                  • to denote transitions
                  • to create unrealistic effects as well as the narrative of the "visual world" (e.g., video games, computer games and the internet)
            • Podcasting
              • contains: music, sound effects, and human speech
        • Social Media and Audiovisual Platforms
          • user-generated content (UGC)
          • PLATFORMS
            • Social media
              • Vimeo
              • Netflix
              • YouTube
            • Online learning management systems
              • Blackboard
              • WebCT
              • Moodle
              • Wikis and blogs
          • Benefits
            • allow learners to participate in formal and informal learning conditions
            • enable connections and exchanges between people of similar ways of thinking
            • answer to contemporary students' needs
              • faster access to information
              • innovative and motivating materials
              • faster and easier communication
            • creation of progressive, interactive, and effective learning environments
        • Computer
          • Benefits
            • can be used to provide feedback
            • enables personalized teaching and learning
            • promotes group collaboration learning
            • represents reality
            • fosters lifelong education
            • connects us with the world
            • allows direct, flexible, and faster communication (email)
          • MULTIPLE USES
            • tutor-tool-tutee
        • Video
          • Benefits
            • integrates and combines all forms of content (e.g., text, image, and sound)
              • most illustrative
              • most demanding
            • delivers a contextual, realistic, and intrinsically interesting experience for something that is impossible to watch directly
            • provides repetition and imitation of activities
              • needed to gain psychomotor skills
            • is offered as a method of self-observation
            • engages a wide variety of educational levels and disciplines dealing with different requirements and needs
            • presents unique immediacy and simplicity
            • motivates
            • transmits information
            • contributes to the supervision of how knowledge is presented
          • Forms/Uses
            • Streaming video
              • preferred by Gen Y and Z
            • Audiovisual narrative for presentation purposes
            • Introductory video and/or animations
            • Video-lectures of educational nature
            • Integration into recreational activities and games
            • Interactive video on non-linear narrative articulated systems
            • Human-computer audiovisual interaction
            • Virtual reality and/or immersion services
            • Time-lapse sequences
            • Panoramic projection and virtual browsing applications
          • dominates the majority of activities of modern everyday life and education
      • TEACHING METHODOLOGIES
        • Modern Approaches
          • Differentiated teaching
            • based mainly on the constructive theory
            • involves
              • stimulation of motivation
              • cognitive and metacognitive development
              • performance development
              • learning at any age
          • Interdisciplinary teaching
            • aims to
              • improve professional practices
              • socialise learners
        • Main Traditional Methods and Educational Techniques
          • The production method
            • starts from the general picture to the partial
          • The inductive method
            • starts from individual elements to gradually capture and describe the whole
          • The constructivist method
            • is based on knowledge as
              • result of a past experience
              • customisation of personal sustainability
              • creation
              • social, cultural, and linguistic context
          • The interpretative method
            • combines inductive and productive method
    • Theoretical background: Audiovisual Media in Technology-Advanced Learning

Informationen

Beschreibung
Mindmap am EDUCATION (Teaching and Learning), erstellt von Lucía Rende am 17/06/2021.
Erstellt von
Lucía Rende
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