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Mindmap

History of User Interface

mahamil gadit Computer Science Englisch

Inhalt der Mindmap

History of User Interface

  1. Charles Babbage

    • Analytical engine
      • designed to solve mathematical formulas
    • imagined a mechanical machine for automatic calculation
    • sed punch cards for input and promised faster and more accurate calculations
  2. Vannevar Bush

    • Memex
      • device for storing and accessing information
      • aimed at human augmentation through expanded abilities to learn and understand
    • introduced the concept of associative trails and storing books, records, and communications.
  3. J.C.R. Licklider

    • Man-Computer Symbiosis
    • emphasized the collaboration between humans and computers
    • use computers to solve complex problems and formulate technical solutions
    • vision included information storage, retrieval, and various forms of artificial intelligence
  4. Ivan Sutherland

    • Sketchpad
      • the first interactive sketching system on computers
      • allowed drawing, transforming, and manipulating shapes with a stylus-based interface.
      • introduced the concept of object-based interactions and real-time feedback
  5. Douglas Engelbart

    • oN-Line System (NLS
      • incorporated networking, hypertext, graphics, video conferencing, and the computer mouse.
    • Engelbart's team at Stanford Research Institute prototyped the NLS
    • Mother of all Demos showcased the capabilities of the NLS system.
  6. Alan Kay

    • Xerox PARC
      • developed the Alto
        • introduced WYSIWYG word processing, email, graphics editing, and networking.
        • Kay's Smalltalk programming language and environment influenced the development of the Alto.
  7. Steve Jobs

    • Apple
      • Macintosh
        • The Lisa and Macintosh computers brought graphical user interfaces to the mass market.
      • Apple's 1984 advertisement symbolized the GUI as a revolutionary step against conformity.
    • inspired by the GUI of the Alto and recruited researchers from Xerox PARC
  8. Industry Innovations and Research Advance

    • Companies like Apple, Microsoft, and Google continued to shape user interfaces
    • Basic research and conferences like ACM Symposium on User Interface Software and Technology contributed to innovation
    • New paradigms emerged, including capacitive touch screens, augmented reality, and efficient text entry.
  9. Reflection and Future Possibilities

    • highlights the power of visions in shaping computing experiences.
    • Alternative visions could have led to different interactions and computing paradigm

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Beschreibung
Computer Science Mindmap am History of User Interface, erstellt von mahamil gadit am 22/05/2023.
Erstellt von
mahamil gadit · Mai 2023
Aktualisiert
22 Mai 2023
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