Mindmap
Super Smash Bros Algorithm
Inhalt der Mindmap
Super Smash Bros Algorithm
Algorithm Constructs
- Sequence
- DECLARE count SET count TO 1 OUTPUT the value of count
- Assignment
- DECLARE studentname SET studentname TO Bob
- Selection and Condition
- DECLARE count SET count TO 1 FOR count = 1 to 10 | OUTPUT count | SET count TO count+1 | END FOR | OUTPUT 'finished'
- Modularisation
- FUNCTION delivery_charge | CALCULATE totalCost | IF (totalCost>$10) THEN | OUTPUT 'no delivery charge' | ELSE | OUTPUT '$5 delivery charge | ENDIF | OUTPUT 'thankyou' | END FUNCTION
- Iteration
- DECLARE count SET count TO 1 FOR count = 1 to 10 | OUTPUT count | SET count TO count+1 | END FOR | OUTPUT 'finished'
- Sequence
Chosen Character Moves - R.O.B
- Arm Rotor
- Robo Beam
- Robo Burner
- Gyro
- Eye laser
- Spinning Attack
- Boosters Overhead
Character choices
- R.O.B
- Positives
- Good Recovery
- Good projectile options
- Negative
- Bigger Hurtbox
- Lot of moves needs high startup time
- Positives
- Princess Peach
- Positives
- Heart Power
- Royal Techniques
- Negatives
- Lack of Experience
- Damsel in Distress
- Positives
- R.O.B
Resources
- Scaffold Document
- Task Sheet
- Nintendo Switch
- T.V
- Joy-cons
- Game Catridge
- Connection Cables
- T.V
Prescribed Criteria
- 1) Develop an Algorithm using Pseudocode conventions
- 2) Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- 3)Use at least five different attack moves
Informationen
- Beschreibung
- Year 8 Digital Technologies (Super Smash Bros) Mindmap am Super Smash Bros Algorithm, erstellt von Devika MOHAN am 06/08/2023.
- Erstellt von
- Devika MOHAN · Aug 2023
- Aktualisiert
- 10 Aug 2023
- Aufrufe
- 2
- Tags
- Bewertung