Mindmap
How to Prototype
Inhalt der Mindmap
How to Prototype
Uncertainties
- How will it work?
- What will it look like?
- Will it address the problem?
- Prototypes help make decisions
- Iterative from feedback
- Converge design that addresses the problem
- Acquire Knowledge
- Other details left out
- Prototype answers one question at a time
- Accidentally order pizza?
- How to know their pizza is on the way?
- Safe ordering pizza from their watch?
- Hypothesis
- If cost is low, just make the actual product
Forms of prototypes
- Sketch
- See
- Communicate
- Evaluate
- Fast
- Beginning
- Low fidelity
- Bodystorming
- Human body simulates behavior and interaction
- Paper
- Something you can test
- Wireframe for every screen
- Tapping on paper
- Use our glass or gesture to indicate busy
- Wizard of Oz
- Human mind replicates complex functions
- Hard to act like a computer
- Static
- AI based Systems
- Steal-the-mouse
- Same room as the user
- User looks away from the screen during busy
- Web and Mobile
- Lots of time
- High Fidelity
- Sketch
Fidelity
- High
- Realistic/Faster system response
- Users remember what they did
- Test workflow, UI components, graphical elements
- Image Quality
- Affordance
- Engagement
- Participants behave realistically
- Allows designer to observe the test
- Less human error
- Low
- More time to work on design
- Make design changes easier
- Less pressure on users to recognize hard work
- Less attached to design
- Stakeholders recognize work isn't finished
- High
Interaction with User
- Correct mistakes as fast as possible
- Explain the prototype
- Purpose
- State
- Get user state of mind
Informationen
- Beschreibung
- Mindmap am How to Prototype, erstellt von Daniel Khoshkhoo am 07/06/2024.
- Erstellt von
- Daniel Khoshkhoo
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