Mindmap
text based adventure game
Inhalt der Mindmap
text based adventure game
Existing Text Based Adventure Games
- The Dreamhold
- "The Dreamhold" is a text-based adventure game designed to introduce new players to the world of interactive fiction, featuring a rich narrative and helpful tutorials.
- strengths
- tutorial design
- integrated hint-system
- fair puzzles
- weaknesses
- non-friendly tone (commanding)
- genre constraints
- strengths
- "The Dreamhold" is a text-based adventure game designed to introduce new players to the world of interactive fiction, featuring a rich narrative and helpful tutorials.
- Zork
- Zork is a classic text-based adventure game where players explore the Great Underground Empire, solve puzzles, and collect treasures through natural language commands.
- strengths
- historical significance
- replicability
- weaknessess
- Difficult puzzles
- Lack of guidance
- strengths
- Zork is a classic text-based adventure game where players explore the Great Underground Empire, solve puzzles, and collect treasures through natural language commands.
- The Dreamhold
Ideas for story
- making the dragon the main obstacle of the game for both the village and castle path
- The dragon is guarding the food supplies as the people starve and are unable to take down the king
- making the main villain an evil king
- The king prevents his people form eating food as they begin to starve
- The main character must defeat the dragon to free the food supplies
- providing options for weapons and potions to defeat the dragon
- This makes the game more open to options and gives a bigger storyline
- It is a separate interesting feature to improve the game
- making the dragon the main obstacle of the game for both the village and castle path
Algorithm constructs
- sequence
- The specific structure of which the program must follow to make the game flow
- Start program by providing background information and then start the forever loop with the code in between. The player will either lose or win
- The specific structure of which the program must follow to make the game flow
- assignment
- Calculating and solving problems.
- Text based adventure games that have logic to solve problems
- Calculating and solving problems.
- selection and condition
- Process of making decisions in a program based on the conditions placed
- If/ ELSE/ ELIF statements and conditions
- Process of making decisions in a program based on the conditions placed
- iteration
- Repetition or loop for a part of a code. This cany be any specific number of loops or a forevr loop
- WHILE True
- FOR loops
- Repetition or loop for a part of a code. This cany be any specific number of loops or a forevr loop
- modularsation
- Breaking down a program into smaller independent parts making it more efficient and easier to fix
- Creating a village pathway and a castle pathway and separating the code into different modules so that it is easier to fix the mistakes
- Breaking down a program into smaller independent parts making it more efficient and easier to fix
- sequence
coding constucts
- IF statements
- if statement function makes the program to decide if the condition is correct
- IF/ ELSE? ELIF
- if statement function makes the program to decide if the condition is correct
- FOR loops
- Specific number of iterations the code will do. Usually a list
- FOR fruits in fruits
- Specific number of iterations the code will do. Usually a list
- IF statements
prescribed criteria
- Your story must have at least 10 different variables in total
- You have 10 variables
- Each variable used has a role in the game
- All variables have values or are defined
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- Each condition or question as two options
- Each option leads to an alternative ending
- Each input is significant for the storyline
- You must use a WHILE loop
- The while loop is used at the start of the code so that it can run forever.
- The game has a restart option for the while loop
- The while loop should break when the game ends
- You must use variables that match your storyline
- Variables that are used are significant to the story line
- Have variables to choose pathways and crossing a river
- Have item equipment variables for both village castle pathways
- Your story must have at least 10 different variables in total
success criteria
- My game must be appealing
- The game has an interesting storyline
Self determined criteria
- The game has an interesting storyline
- There is a villain to oppose the hero
- Hero faces obstacles
- There is an option of retreat a mental obstacle
- My game must be appealing
- The game has a title that pops out
- The game uses images or ASCII art
- The text uses colours that pop out like blue - ANSI
- The game has an interesting storyline
Informationen
- Beschreibung
- Mindmap am text based adventure game, erstellt von smyaan nandi am 12/05/2026.
- Erstellt von
- smyaan nandi
- Aufrufe
- 1
- Bewertung