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Mapa mental

text based adventure game

smyaan nandi Inglês

Conteúdo do mapa

text based adventure game

  1. Existing Text Based Adventure Games

    • The Dreamhold
      • "The Dreamhold" is a text-based adventure game designed to introduce new players to the world of interactive fiction, featuring a rich narrative and helpful tutorials.
        • strengths
          • tutorial design
          • integrated hint-system
          • fair puzzles
        • weaknesses
          • non-friendly tone (commanding)
          • genre constraints
    • Zork
      • Zork is a classic text-based adventure game where players explore the Great Underground Empire, solve puzzles, and collect treasures through natural language commands.
        • strengths
          • historical significance
          • replicability
        • weaknessess
          • Difficult puzzles
          • Lack of guidance
  2. Ideas for story

    • making the dragon the main obstacle of the game for both the village and castle path
      • The dragon is guarding the food supplies as the people starve and are unable to take down the king
    • making the main villain an evil king
      • The king prevents his people form eating food as they begin to starve
      • The main character must defeat the dragon to free the food supplies
    • providing options for weapons and potions to defeat the dragon
      • This makes the game more open to options and gives a bigger storyline
      • It is a separate interesting feature to improve the game
  3. Algorithm constructs

    • sequence
      • The specific structure of which the program must follow to make the game flow
        • Start program by providing background information and then start the forever loop with the code in between. The player will either lose or win
    • assignment
      • Calculating and solving problems.
        • Text based adventure games that have logic to solve problems
    • selection and condition
      • Process of making decisions in a program based on the conditions placed
        • If/ ELSE/ ELIF statements and conditions
    • iteration
      • Repetition or loop for a part of a code. This cany be any specific number of loops or a forevr loop
        • WHILE True
        • FOR loops
    • modularsation
      • Breaking down a program into smaller independent parts making it more efficient and easier to fix
        • Creating a village pathway and a castle pathway and separating the code into different modules so that it is easier to fix the mistakes
  4. coding constucts

    • IF statements
      • if statement function makes the program to decide if the condition is correct
        • IF/ ELSE? ELIF
    • FOR loops
      • Specific number of iterations the code will do. Usually a list
        • FOR fruits in fruits
  5. prescribed criteria

    • Your story must have at least 10 different variables in total
      • You have 10 variables
      • Each variable used has a role in the game
      • All variables have values or are defined
    • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • Each condition or question as two options
      • Each option leads to an alternative ending
      • Each input is significant for the storyline
    • You must use a WHILE loop
      • The while loop is used at the start of the code so that it can run forever.
      • The game has a restart option for the while loop
      • The while loop should break when the game ends
    • You must use variables that match your storyline
      • Variables that are used are significant to the story line
      • Have variables to choose pathways and crossing a river
      • Have item equipment variables for both village castle pathways
  6. success criteria

    • My game must be appealing
    • The game has an interesting storyline
  7. Self determined criteria

    • The game has an interesting storyline
      • There is a villain to oppose the hero
      • Hero faces obstacles
      • There is an option of retreat a mental obstacle
    • My game must be appealing
      • The game has a title that pops out
      • The game uses images or ASCII art
      • The text uses colours that pop out like blue - ANSI

Informações

Descrição
Mapa Mental sobre text based adventure game, criado por smyaan nandi em 12-05-2026.
Criado por
smyaan nandi
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