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Mindmap

Item 2

Dinel Kannangara Englisch

Inhalt der Mindmap

Item 2

  1. Exisiting Text Based Adventure Games

    • The Hitchhiker's Guide to the Galaxy
      • Strengths
        • Colourful
        • Entertaining descriptions
        • Point/Score System
      • Weaknesses
        • Lags
        • Hard to find the right word to progress
        • Fustrating
    • AI Dungeon
      • Strengths
        • Modernized look
        • Can pick any choice you want, no set choices
        • Many possible outcomes, keeping the game fresh
      • Weaknesses
        • No challenges to complete due to there being any story due to the choices
        • Not very colourful
  2. Prescribed Criterea

    • Your story must have at least 10 different variables in total
      • Make sure the variables are interactive
      • Include ‘choice’ statements
      • Include a ‘Shop”
    • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • Make sure each choice makes the game different
      • Include two contrasting decisions
      • The choices functions and has a corresponding reaction to the choice
    • You must use a WHILE loop
      • Make sure the WHILE Loop functions
      • Make sure it repeats a part of the code that is relevant
      • Include the loop to handle repeats of parts of the game or input validations
    • You must use variables that match your storyline
    • Include colours into the game
      • Add colour to background
      • Add colour to the text
      • Add images with colour
  3. Coding Constructs

    • FOR LOOPS
      • a control flow statement used to iterate over a sequence
        • filtering lists and sequences
    • IF Statements
      • a fundemental programming tool that lets a computer make decisions and run specific code only when a given condition is true
        • true or false, yes or no
  4. Algorithm Constucts

    • Iteration
      • the process of repeatedly accessing elements from a collection (an iterable) one at a time
        • looping, repeating
    • Selection & Condition
      • control flow structures that allow a program to make decisions
        • if, elseif
    • Assignment
      • binds a value or the result of an expression to a variable name using the equals sign
        • =...
    • Sequence
      • an ordered collection of objects where each item has a specific integer position or index
        • list, string
  5. Ideas for Story

    • Score Counter
      • As the player makes the right choices, their score goes up, different decicions means more or less points
    • Save the Princess from the tower
      • The player makes many decisions that influence the game significantly, allowing them to beat save the princess and defeat the monster or not suceed

Informationen

Beschreibung
Mindmap am Item 2, erstellt von Dinel Kannangara am 12/10/2026.
Erstellt von
Dinel Kannangara
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