Mind map
Item 2
Map content
Item 2
Exisiting Text Based Adventure Games
- The Hitchhiker's Guide to the Galaxy
- Strengths
- Colourful
- Entertaining descriptions
- Point/Score System
- Weaknesses
- Lags
- Hard to find the right word to progress
- Fustrating
- Strengths
- AI Dungeon
- Strengths
- Modernized look
- Can pick any choice you want, no set choices
- Many possible outcomes, keeping the game fresh
- Weaknesses
- No challenges to complete due to there being any story due to the choices
- Not very colourful
- Strengths
- The Hitchhiker's Guide to the Galaxy
Prescribed Criterea
- Your story must have at least 10 different variables in total
- Make sure the variables are interactive
- Include ‘choice’ statements
- Include a ‘Shop”
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- Make sure each choice makes the game different
- Include two contrasting decisions
- The choices functions and has a corresponding reaction to the choice
- You must use a WHILE loop
- Make sure the WHILE Loop functions
- Make sure it repeats a part of the code that is relevant
- Include the loop to handle repeats of parts of the game or input validations
- You must use variables that match your storyline
- Include colours into the game
- Add colour to background
- Add colour to the text
- Add images with colour
- Your story must have at least 10 different variables in total
Coding Constructs
- FOR LOOPS
- a control flow statement used to iterate over a sequence
- filtering lists and sequences
- a control flow statement used to iterate over a sequence
- IF Statements
- a fundemental programming tool that lets a computer make decisions and run specific code only when a given condition is true
- true or false, yes or no
- a fundemental programming tool that lets a computer make decisions and run specific code only when a given condition is true
- FOR LOOPS
Algorithm Constucts
- Iteration
- the process of repeatedly accessing elements from a collection (an iterable) one at a time
- looping, repeating
- the process of repeatedly accessing elements from a collection (an iterable) one at a time
- Selection & Condition
- control flow structures that allow a program to make decisions
- if, elseif
- control flow structures that allow a program to make decisions
- Assignment
- binds a value or the result of an expression to a variable name using the equals sign
- =...
- binds a value or the result of an expression to a variable name using the equals sign
- Sequence
- an ordered collection of objects where each item has a specific integer position or index
- list, string
- an ordered collection of objects where each item has a specific integer position or index
- Iteration
Ideas for Story
- Score Counter
- As the player makes the right choices, their score goes up, different decicions means more or less points
- Save the Princess from the tower
- The player makes many decisions that influence the game significantly, allowing them to beat save the princess and defeat the monster or not suceed
- Score Counter
Information
- Description
- Mind Map on Item 2, created by Dinel Kannangara on 12/10/2026.
- Created by
- Dinel Kannangara
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