Quiz
Graphics A Level Mock
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Fragen in diesem Quiz (9)
1Companies target children as new consumers, they do this through the following methods:
- Blockbuster movies released with a [blank_start]wide range of associated merchandise[blank_end]
- They can be targeted through TV adverts [blank_start]but the internet and email[blank_end]
- [blank_start]Children are growing older younger[blank_end]
- 'Gotta catch 'em all' [blank_start]children's urge to collect[blank_end]
- 'Culture of cool' [blank_start]play on child's need to be accepted[blank_end]- Awide range of associated merchandise
- Bbut the internet and email
- CChildren are growing older younger
- Dchildren's urge to collect
- Eplay on child's need to be accepted
2Effects of Mass Production on Employment:
- Crafts person replaced by [blank_start]low-skilled workers[blank_end] in highly mechanised factories
- Highly automated production and assembly lines has [blank_start]reduced the workforce[blank_end]
- [blank_start]High skilled technical roles[blank_end] and [blank_start]low-skilled manual roles[blank_end]
- Low-skilled and often low-paid workers utalised- [blank_start]Low satisfaction and morale[blank_end]- Alow-skilled workers
- Breduced the workforce
- CHigh skilled technical roles
- Dlow-skilled manual roles
- ELow satisfaction and morale
3Source of Anthropometric Data and Designing
- When applying anthropometric data to a design problem, the designer's aim is to [blank_start]provide an acceptable match[blank_end] for [blank_start]the greatest possible number of users[blank_end]
- Data charts like those issued by the BSI are simplifies in the '[blank_start]Compendium of essential design and[blank_end] [blank_start]technology standards[blank_end] [blank_start]for schools and colleges[blank_end]'
- According to the principles of anthropometrics, the designer would [blank_start]ignore the smallest 5% and tallest 5%[blank_end] users and design something to [blank_start]fit the remaining 90%[blank_end]
- Anthropometric data will vary for [blank_start]different countries in the world[blank_end]- Aprovide an acceptable match
- Bthe greatest possible number of users
- CCompendium of essential design and
- Dtechnology standards
- Efor schools and colleges
- Fignore the smallest 5% and tallest 5%
- Gfit the remaining 90%
- Hdifferent countries in the world
4How is anthropometric data used to cover the population?
- The height at which [blank_start]5%[blank_end] of the population is shorter which is known as the [blank_start]5th percentile[blank_end]
- The height at which only [blank_start]5%[blank_end] of people are [blank_start]taller[blank_end] is known as the 95th percentile
- The anthropometric data that covers [blank_start]90%[blank_end] of the British population covers those who fall [blank_start]between the 5th and the 95th percentile[blank_end]
- A furniture designer uses heights [blank_start]1.5-1.9 metres[blank_end]- A5%
- B5th percentile
- C5%
- Dtaller
- E90%
- Fbetween the 5th and the 95th percentile
- G1.5-1.9 metres
5Ergonomics
- The science of [blank_start]designing products[blank_end], [blank_start]systems[blank_end] and [blank_start]environments[blank_end] for human use and [blank_start]applying the characteristics[blank_end] of [blank_start]human uses[blank_end] to the design of a [blank_start]product[blank_end]
- Main objective of ergonomics to the designer is to [blank_start]improve people's lives[blank_end] by [blank_start]increasing their comfort[blank_end] and [blank_start]satisfaction[blank_end] when interacting with [blank_start]products[blank_end], [blank_start]systems[blank_end] and [blank_start]environments[blank_end]- Adesigning products
- Bsystems
- Cenvironments
- Dapplying the characteristics
- Ehuman uses
- Fproduct
- Gimprove people's lives
- Hincreasing their comfort
- Isatisfaction
- Jproducts
- Ksystems
- Lenvironments
6Key Ergonomic Factors for the Designer
- Quantitative approach [blank_start]predicts the physical fit[blank_end] of the [blank_start]product[blank_end] to the [blank_start]human body shape[blank_end]
- Qualitative approach [blank_start]predicts user comfort[blank_end]
Making Products Suitable
- A [blank_start]single design valid to everybody[blank_end]
- A [blank_start]range of objects for all possibilities[blank_end]
- A product is [blank_start]adaptable to different dimensions[blank_end]
- An accessory that can [blank_start]adapt the original design[blank_end]
Ergonomics = [blank_start]Anatomy[blank_end], [blank_start]physiology[blank_end], [blank_start]bio-mechanics[blank_end], [blank_start]psychology[blank_end], [blank_start]design[blank_end] and [blank_start]ICT[blank_end]- Apredicts the physical fit
- Bproduct
- Chuman body shape
- Dpredicts user comfort
- Esingle design valid to everybody
- Frange of objects for all possibilities
- Gadaptable to different dimensions
- Hadapt the original design
- IAnatomy
- Jphysiology
- Kbio-mechanics
- Lpsychology
- Mdesign
- NICT
7Benefits of Blue and Green Screen
- Enables actors or scale models to be [blank_start]imposed on a separate background[blank_end], [blank_start]filmed[blank_end] or [blank_start]computer generated[blank_end]
- Create scenes that are [blank_start]too dangerous to film[blank_end]
- Impose actors in a [blank_start]futuristic computer-generated[blank_end] scene
- [blank_start]Save money[blank_end] on sets
- [blank_start]Consistency with sets[blank_end] as no need to adjust and cope with [blank_start]changing light[blank_end]- Aimposed on a separate background
- Bfilmed
- Ccomputer generated
- Dtoo dangerous to film
- Efuturistic computer-generated
- FSave money
- GConsistency with sets
- Hchanging light
8Different Colours of Screens
- Over the last decade, the use of green screen has [blank_start]become dominant in film special effects[blank_end]
- Main reason for 'green' screen [blank_start]emits more light than blue[blank_end] making it [blank_start]easier to work with[blank_end]
- Red is usually avoided because it [blank_start]features in human skin tones[blank_end], but [blank_start]can be used for objects[blank_end] and [blank_start]scenes that do not involve people[blank_end]- Abecome dominant in film special effects
- Bemits more light than blue
- Ceasier to work with
- Dfeatures in human skin tones
- Ecan be used for objects
- Fscenes that do not involve people
9E-Mail as a Means of Communication
- E-mail is the [blank_start]simplest[blank_end] form of [blank_start]electronic communication[blank_end]
- Comparatively [blank_start]low level[blank_end] of reach and range when it is used for [blank_start]messaging or transferring documents[blank_end]
- Proved [blank_start]invaluable in rapid communications[blank_end] between [blank_start]designers[blank_end], [blank_start]manufacturers[blank_end] [blank_start]retailers[blank_end] and [blank_start]consumers[blank_end] due to its [blank_start]ease of use[blank_end] and [blank_start]widespread access[blank_end] through internet connections
- There are issues of [blank_start]security and privacy[blank_end] when using e-mail and [blank_start]limitations of the size of attatchments[blank_end]- Asimplest
- Belectronic communication
- Clow level
- Dmessaging or transferring documents
- Einvaluable in rapid communications
- Fdesigners
- Gmanufacturers
- Hretailers
- Iconsumers
- Jease of use
- Kwidespread access
- Lsecurity and privacy
- Mlimitations of the size of attatchments
Informationen
- Beschreibung
- A level mock exam graphics.
- Autor
- amaryl2009
- Sprache
- English
- Aufrufe
- 18
- Schlagwörter
- Bewertung
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