Quiz
Motion in 2-D
Dieses Quiz enthält Fragetypen, die sich im gewohnten Player öffnen.
Fragen in diesem Quiz (9)
1Resultant Velocity:
1. Draw a diagram with the [blank_start]vertical component[blank_end] Vv and the [blank_start]horizontal component[blank_end] Vh and the [blank_start]resultant velocity[blank_end] V with the [blank_start]angle[blank_end] to the horizontal.
2. Use [blank_start]Pythagoras[blank_end] and/or [blank_start]trigonometry[blank_end] to work out the resultant velocity/ Vv / Vh / the angle to the horizontal.
- Avertical component
- Bhorizontal component
- Cresultant velocity
- Dangle
- EPythagoras
- Ftrigonometry
2River Crossing:
1. Arrange the information into a [blank_start]vector triangle[blank_end] and label the [blank_start]resultant[blank_end] velocity.
2. Use trigonometry/Pythagoras for [blank_start]right-angled[blank_end] triangles to work out the [blank_start]resultant velocity[blank_end] and/or the [blank_start]angle[blank_end] to the horizontal/riverbank
OR draw a [blank_start]scaled[blank_end] vector diagram to find angles and velocities with [blank_start]non-right-angled[blank_end] triangles.
- Avector triangle
- Bresultant
- Cright-angled
- Dresultant velocity
- Eangle
- Fscaled
- Gnon-right-angled
3What are the velocities relative to?

- Arelative to the ground
- Brelative to the water
- Crelative to the ground
- Drelative to the water
- Erelative to the ground
- Frelative to the water
- Grelative to the riverbank
- Hrelative to the riverbank
- Irelative to the riverbank
4Motion in 2-D:
Horizontal motion and vertical motion are [blank_start]independent[blank_end] of each other.
- Horizontal motion remains [blank_start]constant[blank_end] because it is [blank_start]unaffected[blank_end] by [blank_start]gravity[blank_end] so acceleration is [blank_start]zero[blank_end].
- Vertical motion is affected by [blank_start]gravity[blank_end] so acceleration is always [blank_start]9.81[blank_end] ms^-2 [blank_start]downwards[blank_end] (on Earth).
- This results in a [blank_start]parabolic[blank_end] shape as shown.
- Aindependent
- Bconstant
- Cunaffected
- Dgravity
- Ezero
- Fgravity
- G9.81
- Hdownwards
- Iparabolic
5Initially vertical velocity is [blank_start]upwards[blank_end] (taken as positive).
Once it reaches [blank_start]its peak[blank_end] it changes to [blank_start]downwards[blank_end] (taken as negative).
Therefore, because the [blank_start]sign[blank_end] of the velocity changes halfway through the motion, [blank_start]suvat[blank_end] can only be used for [blank_start]half[blank_end] of the motion.
- Aupwards
- Bdownwards
- Cdownwards
- Dupwards
- Eits peak
- Fthe ground
- Gsign
- Hmagnitude
- Isuvat
- Jvelocity
- Khalf
- Lall
6Air Resistance:
- When air resistance acts on an object it causes [blank_start]deceleration[blank_end] horizontally as well as [blank_start]vertically[blank_end].
- Deceleration due to air resistance results in a [blank_start]shorter[blank_end] distance covered [blank_start]horizontally[blank_end] and a lower [blank_start]maximum[blank_end] [blank_start]vertical[blank_end] [blank_start]height[blank_end] reached.
- At maximum height, if horizontal deceleration has led to [blank_start]zero[blank_end] speed horizontally then the object will [blank_start]fall[blank_end] vertically
([blank_start]accelerate[blank_end] downwards due to [blank_start]gravity[blank_end]).
- Adeceleration
- Bvertically
- Cshorter
- Dhorizontally
- Emaximum
- Fvertical
- Gheight
- Hzero
- Ifall
- Jaccelerate
- Kgravity
7Projectiles on other Planets:
- A lack of an atmosphere means almost no [blank_start]horizontal[blank_end] [blank_start]deceleration[blank_end] due to [blank_start]friction[blank_end] so it increases the [blank_start]range[blank_end] of the projectile.
- A lower gravitational field strength would mean a [blank_start]lower[blank_end] vertical [blank_start]acceleration[blank_end] and therefore an [blank_start]increased[blank_end] time of flight (t = (v-u) / a) hence also increasing the [blank_start]range[blank_end] of the projectile.
- Ahorizontal
- Bvertical
- Cdeceleration
- Dacceleration
- Efriction
- Fair resistance
- Grange
- Htime of flight
- Ilower
- Jhigher
- Kacceleration
- Ldeceleration
- Mincreased
- Ndecreased
- Orange
- Pheight
8Projectile Calculations for a Full Flight:
1. When finding time, t, remember to [blank_start]double[blank_end] the value you calculate to get the time for the [blank_start]full[blank_end] flight ([blank_start]suvat[blank_end] only works for [blank_start]half[blank_end] a flight).
2. Use v = [blank_start]s / t[blank_end] for [blank_start]horizontal[blank_end] flight as usual.
3. If asked to calculate an [blank_start]extra[blank_end] horizontal distance, use suvat to find the extra [blank_start]time[blank_end] and then s = [blank_start]v x t[blank_end] to find the extra [blank_start]distance[blank_end] (where v is the horizontal [blank_start]velocity[blank_end]).
- Adouble
- Bfull
- Chalf
- Dsuvat
- Es / t
- Fhorizontal
- Gextra
- Htime
- Iv x t
- Jdistance
- Kvelocity
9Projectile Calculations for Half a Flight:
1. Just use [blank_start]suvat[blank_end] as normal for [blank_start]vertical[blank_end] motion.
2. Use v = [blank_start]s / t[blank_end] for [blank_start]horizontal[blank_end] motion.
- Asuvat
- Bvertical
- Cs / t
- Dhorizontal
Informationen
- Beschreibung
- AS - Level Sally's Physics (Mechanics) Quiz am Motion in 2-D, erstellt von Sally Lancaster am 04/03/2016.
- Autor
- Sally Lancaster
- Sprache
- English
- Aufrufe
- 2
- Verlauf
- Erstellt am 4 Mär 2016 · aktualisiert am 6 Mai 2016
- Schlagwörter
- Bewertung
- Noch keine Bewertungen Bewerte dieses Quiz
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