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Karteikarten

Unit 3 Programming Vocabulary

Makel Tillman Computer Science 9th grade Englisch 13 Karten

Karten in diesem Stapel (13)

  1. 1BugPart of a program that does not work correctly.
  2. 2DebuggingFinding and fixing problems in an algorithm or program.
  3. 3ProgramAn algorithm that has been coded into something that can be run by a machine.
  4. 4SpriteA character on the screen with properties that describe its location, movement, and look.
  5. 5ParameterAdditional information provided as input to a block to customize its functionality
  6. 6VariableA label for a piece of information used in a program.
  7. 7Dot notationthe way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
  8. 8PropertyA label for a characteristic of a sprite, such as its location and appearance
  9. 9Boolean Expressionin programming, an expression that evaluates to True or False.
  10. 10ConditionSomething a program checks to see whether it is true before deciding to take an action.
  11. 11ConditionalsStatements that only run when certain conditions are true.
  12. 12Abstractiona simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
  13. 13FunctionA named bit of programming instructions.

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9th grade Computer Science Karteikarten am Unit 3 Programming Vocabulary, erstellt von Makel Tillman am 04/03/2024.
Erstellt von
Makel Tillman
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