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CPACC Master List Part II

April Morgan 39 questions

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Questions in this quiz (39)

  1. 1In the following examples, correlate the appropriate Universal Design for Learning 2.0 Principle.

    The language of curricular materials is usually monolingual, but often the learners in the classroom are not, so the promotion of cross-linguistic understanding is especially important.
    1. AMultiple means of representation
    2. BMultiple means of action and expression
    3. CMultiple means of engagement
  2. 2In the following examples, correlate the appropriate Universal Design for Learning 2.0 Principle.

    A teacher creates a variety of ways for learners to show what they know, including accepting art projects for an assignment. This is an example of which Universal Design for Learning 2.0 Principle?
    1. AMultiple Means of representation
    2. BMultiple means of action and expression
    3. CMultiple means of engagment
  3. 3Universal Design for Learning (UDL) is primarily meant to help educators create curricula that meets the needs of all learners.
    1. ATrue
    2. BFalse
  4. 4Universal Design for Learning 2.0 can be simplified to the What, How, and Why of learning. In the next question, associate the principles of UDL to the correct What, How, and Why of learning.

    Principle One: Multiple Means of Representation pertains to the recognition network and deals with incoming stimuli.


    1. AHow
    2. BWhat
    3. CWhy
  5. 5Universal Design for Learning 2.0 can be simplified to the What, How, and Why of learning. In the next question, associate the principles of UDL to the correct What, How, and Why of learning.

    Principle Two: Multiple Means of Action and Expression pertains to the strategic network and deals with the mediation of student processing of incoming information based on past experience or background knowledge.
    1. AHow
    2. BWhat
    3. CWhy
  6. 6Universal Design for Learning 2.0 can be simplified to the What, How, and Why of learning. In the next question, associate the principles of UDL to the correct What, How, and Why of learning.

    Principle Three: Multiple Means of Engagement pertains to the affective network that regulates students' attitudes and feelings about incoming information as well as their motivation to engage in specific activities.
    1. AHow
    2. BWhat
    3. CWhy
  7. 7Which of the following guidelines of Universal Design for Learning 2.0 Principle One: Multiple Means of Representation provide learners various ways of acquiring information and knowledge?
    1. AProvide options for physical action
    2. BProvide options for perception
    3. CProvide options for language, mathematical expressions, and symbols
    4. DProvide options for comprehension
  8. 8Universal Design for Learning 2.0 Principle Two: Multiple Means of Action and Expression is meant to help learners navigate, organize, and express their learning. Which of the following guidelines in this principle provides for, and engages, the learner’s executive function?
    1. AGuideline 4: Provide different motor, strategic and organizational options
    2. BGuideline 5: Provide learners with different ways to express what they know
    3. CGuideline 6: Help learners develop deliberate strategies for learning
    4. DGuideline 7: Optimize individual choice and autonomy
  9. 9Universal Design for Learning 2.0 Principle Three: Multiple Means of Engagement deals with how students are engaged and motivated. Checkpoint 7.1 Optimize individual choice and autonomy looks to offer learners choices that can develop self-determination, pride in accomplishment, and increase the degree to which they feel connected to their learning. Which of the following examples BEST facilitates this goal?
    1. AChoice of activities and tasks
    2. BActivities that are culturally and socially relevant
    3. CA range of demands and resources so learners can find challenges that motivate them
    4. DActivities that encourage self-reflection
  10. 10Usability and user experience design is about designing products to be effective, efficient, and satisfying; whereas accessibility primarily refers to design for people with disabilities.
    1. ATrue
    2. BFalse

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Quiz on CPACC Master List Part II, created by April Morgan on 20/07/2018.
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