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Creative Digital Media - Past Paper Question Flash Cards

jack green Media Studies GCSE Inglés 5,0Valoración media 5,0 de 5 (1 valoración) 55 fichas

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  1. 1Give two examples of a media sector.• Film / video / moving image
    • TV
    • Audio / Radio
    • Publishing
    • Digital games
    • Websites / Internet
    • Photography
  2. 2Which one of the following is a digital publishing product? A TV drama B Radio news C Animation D e-MagazineD – e-Magazine
  3. 3Give two examples of a production task when producing a digital game.• Constructing levels
    • Constructing environments
    • Constructing characters
    • Combining elements
    • Creating audio
    • Programming / Coding
  4. 4Which one of the following would be considered part of the post-production process when making a music video? A Editing shot footage B Designing a flyer C Recording video footage D Writing a scriptA – Editing shot footage
  5. 5Which one of the following would not be considered a pre-production activity when producing a radio programme? A Developing ideas B Writing a radio drama C Recording sound effects D Pitching an ideaC – Recording sound effects
  6. 6Give two examples of a camera movement.• Tilting
    • Panning
    • Tracking
    • Crane
    • Hand held
    • Zoom in/out
  7. 7Give two responsibilities of the British Board of Film Classification (BBFC).• Classification of films
    • Advising the film industry
    • Classification of DVDs/Videos
    • Consult with the Department of Media Culture and Sport
    • Publishes advice on film posters
    • Publishes advice on DVD covers
    • Reviewing for offensive content
  8. 8Reading an e-book is an example of passive viewing. Give one other example of a digital media product that can be consumed passively.• TV / television programme
    • Radio broadcast
    • Film on a computer / laptop / tablet / smartphone
    • Poster
    • Billboard / hoarding
    • Flyer / pamphlet
    • Music products
  9. 9Name the regulatory body responsible for age ratings and the categorization of computer games.Pan European Game Information / PEGI
  10. 10Explain one reason why media producers use audience research data when developing ideas.• To gauge how an audience will react to a particular scenario (1) to inform refinements of format or content (1)
    • To demonstrate popularity and viability of ideas (1) to secure funding for further production (1)
  11. 11Give two examples of pre-production tasks for a digital media product.Planning
    Scriptwriting
    Researching
    Location research
    Casting
  12. 12Identify one example of a media product from the digital publishing sector. A Radio news programme B Film released on DVD C TV drama D E-magazineD – E-magazine
  13. 13Give two examples of devices that can be used to access digital media. MP3 player (iPod)
     Smartphone, tablet (iPad)
     Television
     DVD/Blu-Ray player
     Games console (Xbox, PlayStation)
  14. 14Identify one example of consumer generated content. A film critic’s review column in a newspaper B A music video commissioned by a record label C A film director’s commentary on a DVD D A gamer’s walkthrough video posted on YouTubeD - A gamer's walkthrough video posted on YouTube
  15. 15Identify one example of personalisation. A Reading instructions for a new computer game B Making a playlist on a music streaming website C Listening to sports coverage on digital radio D Watching online news from a websiteB Making a playlist on a music streaming website
  16. 16Give two camera angles that could be used in a moving image product. High angle
     Low angle
     Canter angle/Dutch tilt
     Overhead
     Crane shot
     Straight on/Eye line
     Over the shoulder
     Point of View
  17. 17State two rules from the Advertising Standards Authority (ASA) that advertisers must follow. Adverts must be truthful
     Adverts must be honest
     Adverts must be legal
     Adverts must be decent
     Not using harmful or offensive material
     Not creating misleading adverts
  18. 18Give the name of the stage in the development process when a media product is made available to the audience, after it has been created. Distribution
     Advertising
     Promotion
     Exhibition
     Publishing
  19. 19a radio producer uses secondary research to develop an audience profile for a radio show. (a) Give one example of a secondary research method. Internet research
     Library research
     Archive research
     Reading books, articles, journals
     Data analysis
  20. 20(b) Explain two advantages for the producer of using audience profiling when developing a radio show.The producer can use existing data that will make the show reflect the preferences of a specific group of listeners
     The producer can predict the income of the listeners to attract specific advertisers or sponsors who wish to reach this demographic through radio advertising
  21. 21Give two ways that digital devices, such as smartphones, enable technological convergence. Watching films/television on a smartphone/tablet/games console
     Accessing emails on a smart TV
     Browsing the web on a games console
     Listening to radio
  22. 22Video game producers often use stereotypical characters in games. Explain one reason why the producers use stereotypical characters. To exaggerate characteristics for comic effect
     To make the audience comfortable as it recognizes the stereotypical traits
  23. 23Give one example of a digital audio product. Audio book publishing
     Digital games soundtrack
     Podcast
     Radio show
     Digital download
     Movie soundtrack
  24. 24Which one of the following is an example of a digital TV product? A Poster B Website C Music video D E-newspaperC – Music video
  25. 25Give one example of a production task involved in producing a TV drama. Filming
     Recording sound
     Using lights
     Directing action
     Working as a runner
     Producer
  26. 26Which one of the following would be considered part of the post-production process when making a radio programme? A Recording interviews B Researching materials for an interview C Editing recorded materials from an interview D Drawing a storyboardC – Editing recorded material from an
    interview
  27. 27Which one of the following would not be considered a pre-production activity for a television drama? A Undertaking research B Filming scenes C Writing a script D Planning logisticsB – Filming scenes
  28. 28Explain one way in which a tablet allows the user to interact with a media product. A tablet can access the Internet (1) to
    allow the user to access emails and
    browse the internet (1)
     A tablet can download apps (1) to
    allow it to make music (1)
     A tablet can download apps (1) to
    allow it to edit photographs (1)
     A tablet can download apps (1) to
    allow it to edit video (1)
  29. 29Listening to radio is an example of media where the audience can be individual consumers. Give two other examples of media that can be consumed in this way. Reader
     Gamer
     On-line shopping
     Web surfing
     DVD viewing
  30. 30Name the regulatory body responsible for maintaining standards in advertising.Advertising Standards Authority (ASA)
  31. 31Give one example of an audience demographic. gender
     age
     socio-economic background
     class
     race
     occupation
  32. 32What is meant by primary audience? The target audience for a media
    product
     The target audience for which the
    media product is made.
  33. 33Give two examples of digital media products from the film/video sector. Films
     Trailers/advertisements
     Documentaries
     Animations
     Corporate or training videos
     Webisode/podcasts
  34. 34Which one of the following would use analogue technology? A Podcast B MP3 file C FM radio D Audio CDC –FM Radio
  35. 35What is meant by the term ‘passive viewing’? Consumer does not interact physically with the product or its content.
     Consumer does not generate content.
  36. 36Which one of the following is an example of a device that provides technological convergence? A SLR camera B Film projector C Games console D Analogue radioC – Games console
  37. 37Sound can be used as a stylistic code to create meaning. Give two examples of sound that might be used in a creative media product to create meaning? Music
     Background
     Wild track/Buzz track
     Foley
     Sound effects
     Voice over
     Dialogue
     Diegetic sound
  38. 38Give two regulators that are responsible for sectors within the creative media industry. BBFC (British Board of Film Classification)
     ASA (Advertising Standards Authority)
     PEGI (Pan European Game Information)
     PCC (Press Complaints Commission) or IPSO (Independent Press Standards Organisation)
     OFCOM (Office of Communications)
  39. 39One example of a type of digital game is a simulation. Give one other example of a type of digital game. Entertainment
     Educational
     Fitness/sports
     Training
     RPG/role play/MMORPG
    First and third person shooter game (FPS/TPS)
  40. 40Quantitative research is a type of research that uses methods such as surveys to measure audience response using numerical data. (a) Name one other type of research Primary
     Secondary
     Qualitative
     Focus groups/questionnaires/voting polls
     Online research
  41. 41Many publishers distribute magazines electronically. Give two interactive features that could be used to enhance an e-magazine. Allow for posts and comments about the contents of the article.
     To define terms that may be unfamiliar.
     To play videos or animations associated with the content.
     To play slideshows related to the content.
  42. 42Give two types of digital media products from the publishing sector. e-magazines/magazine
     e-newspapers/newspapers
     posters
     flyers
     adverts
  43. 43Identify one example of a media product from the digital audio sector. A Movie soundtrack B Digital animation C Training video D Documentary filmA – Movie soundtrack
  44. 44Give two examples of post-production tasks for a video production. Editing
     Mixing soundtrack
     Compression
     Formatting
     Grading
     Adding animation
     Titles
     Adding voice-over
  45. 45A person reads an e-book on his or her own. What type of consumption is this?Individual consumption
  46. 46Identify one example of interactivity in a media product. A Reading an article in a newspaper B Texting answers in to a TV quiz show C Reading subtitles on a DVD film D Watching a trailer for a computer gameB – Texting answers in to a TV quiz show
  47. 47Give two examples of framing that can be used when operating a camera. Long shot
     Close-up
     Medium long shot
     Extreme close-up
     Medium close-up
     Medium shot
     Overhead/from above
     Over the shoulder
  48. 48Internet connectivity continues to improve. (a) Give two ways that this has benefited consumers of media products. Faster download times
     Easier to access interactive content
     Ability to multitask (stream music while playing games)
     Higher quality/resolution products available online
     Greater access for mobile devices
     Greater choice
     Access to global networks
  49. 49Nearly every game sold in Europe is given a PEGI (Pan European Game Information) rating before it is released for sale. Give two ways that PEGI can help customers make informed choices about game purchases. The PEGI rating for a particular age
     Content advice on the packaging of the product
     Provides information within adverts
     Provides advice online
     Identifies genre i.e. horror/violence
     Receives complaints
  50. 50Give two tasks used in the pre-production stage of a digital audio product. Planning
     Research
     Script-writing
     Budgeting
     Cue-list/timings
     Risk Assessments
     Permissions
     Produce music
  51. 51A researcher collects statistics and numerical data. (a) State the type of research the researcher has done.Quantitative research
  52. 52The researcher is asked to provide more information about an audience’s thoughts and opinions. State the type of research the researcher is being asked to do.Qualitative research
  53. 53Explain two advantages of using secondary research methods. Secondary research is cheaper (1) leaving more funds for production (1)
     Secondary research is less time-consuming than primary research (1) leading to more time for production (1)
     Secondary research tends to use a larger data set (1) collecting responses from a broader cohort (1)
  54. 54A student TV production company has been commissioned to produce a reality TV show on a local, digital TV channel for a teenage audience. (a) Name three other TV genres it could produce. Drama
     Light entertainment shows
     Music videos
     News programmes
     Factual programmes
     Magazine shows
     Documentaries
     Soap operas
  55. 55The local channel will be distributed across a range of online platforms. (b) Give one advantage for the channel of using online distribution platforms. Enable links to sponsors
     Lots of ways to advertise, increasing revenue
     Facilitate feedback from its audience (through comments or sharing apps)

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This flashcard set includes questions from past papers.
Creado por
jack green
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