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Lecture1

Siddharth Arya CSCI356 Inglés 6 fichas

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  1. 1What is a Game EngineSoftware that can be used as a foundation for different games without major modifications to the engine codes.
    Responsible for visualization, sound, animation, physics, etc
  2. 2LibrariesSuite of functions/Classes
  3. 3FrameworkA partially constructed application.
    The main game loop has been written for us but is largely incomplete. Need to fill in the gaps
  4. 4EventAny interesting change in the state of the game. Eg: Button pressed, etc.
  5. 5MechanicThe most basic building block. A rule that governs a single aspect of play.
  6. 6Elements of Game DesignMechanics
    Story
    Aesthetics
    Technology

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CSCI356 Fichas sobre Lecture1, creado por Siddharth Arya el 30/05/2017.
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Siddharth Arya
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