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Creative Digital Media - Past Paper Question Flash Cards
Fichas del conjunto (55)
- 1Give two examples of a media sector.• Film / video / moving image
• TV
• Audio / Radio
• Publishing
• Digital games
• Websites / Internet
• Photography - 2Which one of the following is a digital publishing product? A TV drama B Radio news C Animation D e-MagazineD – e-Magazine
- 3Give two examples of a production task when producing a digital game.• Constructing levels
• Constructing environments
• Constructing characters
• Combining elements
• Creating audio
• Programming / Coding - 4Which one of the following would be considered part of the post-production process when making a music video? A Editing shot footage B Designing a flyer C Recording video footage D Writing a scriptA – Editing shot footage
- 5Which one of the following would not be considered a pre-production activity when producing a radio programme? A Developing ideas B Writing a radio drama C Recording sound effects D Pitching an ideaC – Recording sound effects
- 6Give two examples of a camera movement.• Tilting
• Panning
• Tracking
• Crane
• Hand held
• Zoom in/out - 7Give two responsibilities of the British Board of Film Classification (BBFC).• Classification of films
• Advising the film industry
• Classification of DVDs/Videos
• Consult with the Department of Media Culture and Sport
• Publishes advice on film posters
• Publishes advice on DVD covers
• Reviewing for offensive content - 8Reading an e-book is an example of passive viewing. Give one other example of a digital media product that can be consumed passively.• TV / television programme
• Radio broadcast
• Film on a computer / laptop / tablet / smartphone
• Poster
• Billboard / hoarding
• Flyer / pamphlet
• Music products - 9Name the regulatory body responsible for age ratings and the categorization of computer games.Pan European Game Information / PEGI
- 10Explain one reason why media producers use audience research data when developing ideas.• To gauge how an audience will react to a particular scenario (1) to inform refinements of format or content (1)
• To demonstrate popularity and viability of ideas (1) to secure funding for further production (1) - 11Give two examples of pre-production tasks for a digital media product.Planning
Scriptwriting
Researching
Location research
Casting - 12Identify one example of a media product from the digital publishing sector. A Radio news programme B Film released on DVD C TV drama D E-magazineD – E-magazine
- 13Give two examples of devices that can be used to access digital media. MP3 player (iPod)
Smartphone, tablet (iPad)
Television
DVD/Blu-Ray player
Games console (Xbox, PlayStation) - 14Identify one example of consumer generated content. A film critic’s review column in a newspaper B A music video commissioned by a record label C A film director’s commentary on a DVD D A gamer’s walkthrough video posted on YouTubeD - A gamer's walkthrough video posted on YouTube
- 15Identify one example of personalisation. A Reading instructions for a new computer game B Making a playlist on a music streaming website C Listening to sports coverage on digital radio D Watching online news from a websiteB Making a playlist on a music streaming website
- 16Give two camera angles that could be used in a moving image product. High angle
Low angle
Canter angle/Dutch tilt
Overhead
Crane shot
Straight on/Eye line
Over the shoulder
Point of View - 17State two rules from the Advertising Standards Authority (ASA) that advertisers must follow. Adverts must be truthful
Adverts must be honest
Adverts must be legal
Adverts must be decent
Not using harmful or offensive material
Not creating misleading adverts - 18Give the name of the stage in the development process when a media product is made available to the audience, after it has been created. Distribution
Advertising
Promotion
Exhibition
Publishing - 19a radio producer uses secondary research to develop an audience profile for a radio show. (a) Give one example of a secondary research method. Internet research
Library research
Archive research
Reading books, articles, journals
Data analysis - 20(b) Explain two advantages for the producer of using audience profiling when developing a radio show.The producer can use existing data that will make the show reflect the preferences of a specific group of listeners
The producer can predict the income of the listeners to attract specific advertisers or sponsors who wish to reach this demographic through radio advertising - 21Give two ways that digital devices, such as smartphones, enable technological convergence. Watching films/television on a smartphone/tablet/games console
Accessing emails on a smart TV
Browsing the web on a games console
Listening to radio - 22Video game producers often use stereotypical characters in games. Explain one reason why the producers use stereotypical characters. To exaggerate characteristics for comic effect
To make the audience comfortable as it recognizes the stereotypical traits - 23Give one example of a digital audio product. Audio book publishing
Digital games soundtrack
Podcast
Radio show
Digital download
Movie soundtrack - 24Which one of the following is an example of a digital TV product? A Poster B Website C Music video D E-newspaperC – Music video
- 25Give one example of a production task involved in producing a TV drama. Filming
Recording sound
Using lights
Directing action
Working as a runner
Producer - 26Which one of the following would be considered part of the post-production process when making a radio programme? A Recording interviews B Researching materials for an interview C Editing recorded materials from an interview D Drawing a storyboardC – Editing recorded material from an
interview - 27Which one of the following would not be considered a pre-production activity for a television drama? A Undertaking research B Filming scenes C Writing a script D Planning logisticsB – Filming scenes
- 28Explain one way in which a tablet allows the user to interact with a media product. A tablet can access the Internet (1) to
allow the user to access emails and
browse the internet (1)
A tablet can download apps (1) to
allow it to make music (1)
A tablet can download apps (1) to
allow it to edit photographs (1)
A tablet can download apps (1) to
allow it to edit video (1) - 29Listening to radio is an example of media where the audience can be individual consumers. Give two other examples of media that can be consumed in this way. Reader
Gamer
On-line shopping
Web surfing
DVD viewing - 30Name the regulatory body responsible for maintaining standards in advertising.Advertising Standards Authority (ASA)
- 31Give one example of an audience demographic. gender
age
socio-economic background
class
race
occupation - 32What is meant by primary audience? The target audience for a media
product
The target audience for which the
media product is made. - 33Give two examples of digital media products from the film/video sector. Films
Trailers/advertisements
Documentaries
Animations
Corporate or training videos
Webisode/podcasts - 34Which one of the following would use analogue technology? A Podcast B MP3 file C FM radio D Audio CDC –FM Radio
- 35What is meant by the term ‘passive viewing’? Consumer does not interact physically with the product or its content.
Consumer does not generate content. - 36Which one of the following is an example of a device that provides technological convergence? A SLR camera B Film projector C Games console D Analogue radioC – Games console
- 37Sound can be used as a stylistic code to create meaning. Give two examples of sound that might be used in a creative media product to create meaning? Music
Background
Wild track/Buzz track
Foley
Sound effects
Voice over
Dialogue
Diegetic sound - 38Give two regulators that are responsible for sectors within the creative media industry. BBFC (British Board of Film Classification)
ASA (Advertising Standards Authority)
PEGI (Pan European Game Information)
PCC (Press Complaints Commission) or IPSO (Independent Press Standards Organisation)
OFCOM (Office of Communications) - 39One example of a type of digital game is a simulation. Give one other example of a type of digital game. Entertainment
Educational
Fitness/sports
Training
RPG/role play/MMORPG
First and third person shooter game (FPS/TPS) - 40Quantitative research is a type of research that uses methods such as surveys to measure audience response using numerical data. (a) Name one other type of research Primary
Secondary
Qualitative
Focus groups/questionnaires/voting polls
Online research - 41Many publishers distribute magazines electronically. Give two interactive features that could be used to enhance an e-magazine. Allow for posts and comments about the contents of the article.
To define terms that may be unfamiliar.
To play videos or animations associated with the content.
To play slideshows related to the content. - 42Give two types of digital media products from the publishing sector. e-magazines/magazine
e-newspapers/newspapers
posters
flyers
adverts - 43Identify one example of a media product from the digital audio sector. A Movie soundtrack B Digital animation C Training video D Documentary filmA – Movie soundtrack
- 44Give two examples of post-production tasks for a video production. Editing
Mixing soundtrack
Compression
Formatting
Grading
Adding animation
Titles
Adding voice-over - 45A person reads an e-book on his or her own. What type of consumption is this?Individual consumption
- 46Identify one example of interactivity in a media product. A Reading an article in a newspaper B Texting answers in to a TV quiz show C Reading subtitles on a DVD film D Watching a trailer for a computer gameB – Texting answers in to a TV quiz show
- 47Give two examples of framing that can be used when operating a camera. Long shot
Close-up
Medium long shot
Extreme close-up
Medium close-up
Medium shot
Overhead/from above
Over the shoulder - 48Internet connectivity continues to improve. (a) Give two ways that this has benefited consumers of media products. Faster download times
Easier to access interactive content
Ability to multitask (stream music while playing games)
Higher quality/resolution products available online
Greater access for mobile devices
Greater choice
Access to global networks - 49Nearly every game sold in Europe is given a PEGI (Pan European Game Information) rating before it is released for sale. Give two ways that PEGI can help customers make informed choices about game purchases. The PEGI rating for a particular age
Content advice on the packaging of the product
Provides information within adverts
Provides advice online
Identifies genre i.e. horror/violence
Receives complaints - 50Give two tasks used in the pre-production stage of a digital audio product. Planning
Research
Script-writing
Budgeting
Cue-list/timings
Risk Assessments
Permissions
Produce music - 51A researcher collects statistics and numerical data. (a) State the type of research the researcher has done.Quantitative research
- 52The researcher is asked to provide more information about an audience’s thoughts and opinions. State the type of research the researcher is being asked to do.Qualitative research
- 53Explain two advantages of using secondary research methods. Secondary research is cheaper (1) leaving more funds for production (1)
Secondary research is less time-consuming than primary research (1) leading to more time for production (1)
Secondary research tends to use a larger data set (1) collecting responses from a broader cohort (1) - 54A student TV production company has been commissioned to produce a reality TV show on a local, digital TV channel for a teenage audience. (a) Name three other TV genres it could produce. Drama
Light entertainment shows
Music videos
News programmes
Factual programmes
Magazine shows
Documentaries
Soap operas - 55The local channel will be distributed across a range of online platforms. (b) Give one advantage for the channel of using online distribution platforms. Enable links to sponsors
Lots of ways to advertise, increasing revenue
Facilitate feedback from its audience (through comments or sharing apps)
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- Descripción
- This flashcard set includes questions from past papers.
- Creado por
- jack green
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