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Fichas

ICT 2

L A Global Español 29 fichas

Fichas del conjunto (29)

  1. 1The first to create a program where Karel will take out its programmed tasks is to activate theWorld Section and to inserte the elements
  2. 2The world Karel is divided byStreets
    -horizontal lines-
    Avenues
    -vertical lines-
    Little squares
    -blocks-
  3. 3Intersection between a street and an avenue It is identified with the corresponding number of the street and the number of the avenueCorner
  4. 4It is represented by the blue Arrow that is as initial form in the interior left corner of the world and indicates the directionKarel the Robot
  5. 5Are used to know the locaton of KarelStreets and Avenues
  6. 6Represented by a green square and it indicates the initial location of work of Karel We can chanfe its location givinf a click on the intersection of street and avenueCursor
  7. 7They are activated or desactivated giving a click with the ouse when the pointer is in the middle of a street or avenueWalls
  8. 8They are represented by the Arabic number from 1 to 9999999, that we can place in any cornen of the World of Karek when configuring its initial worldBeepers
  9. 9It contains a text box where it stores the beepers thatBag conteins
  10. 10The one to start otherworldNew
  11. 11Is the place where you can wrtite the statements that will be executed step by stepProgram
    -Java-
  12. 12In this area appear a scheme where it will be observed the beginning and the ending of the program and in the space where the semicolon ( ; ) is placed, it is the location which the statements of the program will be writtenWriting are
  13. 13Reviewe line by line in order to detect errorsCompile
  14. 14Used to cut series of statements in order to move them to other part of the programCut
  15. 15Used to make a copy of a series of statements in orden to duplicate them to other part of the programCopy
  16. 16In charge to move or to duplicate to other part of the programPaste
  17. 17Once the program has been elaborated and compiled, we go to sectionExecute
  18. 18Execute tag Used for the necessary time to initialize again the program just clicking on itInitialize
  19. 19It could be observed in a simulateneous way the execution of each step in the program and performed tasks by KarelRun
  20. 20Used to oberse the performing of just one step or statement of Karel, ahead the programStep
  21. 21Used to observe the performing of just one step back of the programUnstep
  22. 22Used to modify the velocity of execution of the program and it is stablished inSteps/min
  23. 23Instructions used to detect condition of the environment of Karel the Robot Are included inside a commandSensors
  24. 24The correct form form to write the instructions are calledSyntax
  25. 25Used to make advance the Robot Karel one street or avenue in the direction in which Karel is orientedThe command or statement
    move ( ) ;
  26. 26We make that the Robot turns 90 degrees to its leftturnleft ( ) ;
  27. 27Used to order to Karel that leave a beeper in the corner where it is standing, at least, Karel need one beeper in its bags of beepersputbeeper ( ) ;
  28. 28Used to order to Karel that pick up a beeper from the corner where it is standingpickbeeper ( ) ;
  29. 29Used to order Karel that stops performing any task that it has been assigned on the previous statemes Is the en of the execution of the programturnoff ( ) ;

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(TIC) Global Fichas sobre ICT 2, creado por L A el 04/04/2017.
Creado por
L A
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