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Diagrama de flujo

Prototyping: Learning by doing

Jose Paniagua Español

Contenido del diagrama

  1. Prototyping: Learning by doing

  2. Find others to discuss your concept with

  3. Practising Prototying

  4. Prototype tools

  5. Feed back to the group.

  6. Prototype planning

  7. what’s the core purpose?

  8. Form pairs

  9. Read through the prototype and practice asking each other for feedback on the idea

  10. What are the key questions you will be asking from your prototype?

  11. Learning and reiterating

  12. Experiments and tests

  13. Defining your prototype

  14. What is the idea?

  15. Principles & values

  16. Step by step planner

  17. How will you know if your prototyping has been successful?

  18. Prototype monitoring and iteration

  19. What functions and questions were tested through the prototyping activity?

  20. What changes will you make to your prototype activity to ensure that you can test your idea as fully as possible?

  21. Are there still questions or functions that sit within your idea that you still need to test?

  22. What have we learned?

  23. Desktop prototyping

  24. Touchpoint prototyping

  25. Roleplay and freeze frame

  26. Experience prototyping

  27. Storyboarding

  28. Personas

  29. What is prototyping?

  30. a way to generate new and better ideas

    • a way to help us move from abstract to concrete

    • a way to help us understand and improve an idea before implementation

    • a way of engaging a wide range of stakeholders to generate and validate ideas

  31. Relationships

  32. What can we prototype?

  33. Communications

  34. Objects and environments

  35. Journeys and pathways

Información

Descripción
Diagrama sobre Prototyping: Learning by doing, creado por Jose Paniagua el 10/04/2018.
Creado por
Jose Paniagua
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