¡GoConqr estrena diseño! Cuéntanos qué te parece.

Diagrama de flujo

Eight CALL applications

Sergio Marquez TICs Inglés

Contenido del diagrama

  1. Eight CALL applications

  2. 1. Word processing

  3. Features included in most softwares, especially those used for composition purposes such as Microsoft Word

  4. - It is commonly bussiness focused so it does not have an educational approach

    - Errors on spelling and grammar

  5. Some disadvantages are:

  6. Consequently:

  7. Word processing is a great tool as a composition aid, but it does not make learners aware of the linguistic structures

  8. 2. Games

  9. With its use

  10. The learners perception is of play and the pedagogical objectives are embedded. The game format has to be exciting for the learning objectives to be achieved.

  11. Games include as well:

  12. Commercial Quiz software

  13. which

  14. Learners enjoy, as it soes not feel like a formal test

  15. Consequently

  16. Games a great oppotunity to encourage learners, to assimilate linguistic knowledge without realizing or getting bored. Games are a pedagogical tool useful for every age range students.

  17. 3. Literature

  18. 4 justifications for the use of lit. in the language classroom

  19. 1. Valuable authentic material

    2. Cultural enrichment

    3. Language enrichment

    4. Personal involvement

  20. Addionally:

  21. Literature develops aesthetic and sociocultural aspects of the subject

  22. 4. Corpus linguistics

  23. The relationship of literature to computer-based learning materials

  24. Hypertext and literature

  25. Increases the study and writing of literature

  26. Computers enrich the literary and language learning, making it contextualized

  27. Body of texts. In the classrooms it helps the studnets to look for typical error oatterns, data driven learning, learning grammar autonomously

  28. 5. Computer mediated communication

  29. It includes:

  30. E-mail

  31. Netpals

  32. Chatlines

  33. Bulletin boards

  34. Formal and informal communication

  35. Meeting people from different cultures. The motivation has to be extrinsic

  36. Communication is instantaneous. Learners can use typographies such as emojis

  37. Both teachers and students can post

  38. It is a way to re-think the concept of a "classroom2 making it more dynamic

  39. MOO, MUA, MUD, MUSH

  40. Multiuser domain objects oriented

  41. Online environments where moveable objects represent things and people

  42. Consequently:

  43. 6. WWW Resources

  44. Focused on commercial purposes software, class handouts and presentations on Power Point

  45. 7. Adapting other materials for CALL

  46. 8. Personal Digital Assistants (PDAs) and mobile telephones

  47. Learners from any culture can adapt any kind of material online to language learning purposes, such as newspapers, games, etc.

  48. small hand-held computer for

    downloading and storing information such as documents, databases and

    calendar entries.

  49. Includes:

  50. Graffiti handwriting software

  51. REFLECTION:

    Nowadays, it is imperitive in the educational field for all disciplines to implement the different technological devices and platforms. In that way, education responds to the cognitive and sociocultural needs of the subject. In the language learning it is specially necessary for teachers to keep up with the latest technologies, as communication currently depends on a great deal on these devices and connectivity. It is important for us language teachers to realize that the grammar translation method is not the only one and that communication is such a complicated process that we have to involve all of the tools at our reach to achieve real communicative and linguistic processes.

    Technology today helps to re think the idea of a classroom, test, activity and even teacher and learner. Games, literature, chats, and other devices and applications helps us to involve directly the student into its learning process, to achieve language learning by doing what he or she usually does, to be online.

Información

Descripción
TICs Diagrama sobre Eight CALL applications, creado por Sergio Marquez el 22/09/2019.
Creado por
Sergio Marquez
Visitas
0
Valoración

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?