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Diagrama de flujo

Sin título

Kevin Leandro LIS GALEANO Español

Contenido del diagrama

  1. OBJECT-ORIENTED PROGRAMMING

  2. Data representation

  3. They are a set of techniques that use several code modules, where each one offers a specific functionality.

  4. simplifies things by providing an agreement on

  5. Structure

  6. more abstract entities

  7. Example

  8. In the race car analogy, the agreement would include how the engine is connected to the fuel tank, how power is transmitted to the wheels, etc..

  9. Some of its elements are

  10. Each module can be isolated or even completely independent of the others. This modular method of programming gives you much more versatility.

  11. Object

  12. Properties and Fields

  13. Methods

  14. It is a building block of an OOP application. Where it encapsulates part of the application, which can be a process, a piece of data or a more abstract entity.

  15. They provide access to the data contained in an object which constitute the different values stored in the properties and fields.

  16. Are those exposed functions which allow to provide access to the functionality of the object which can be public or private.

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Descripción
Diagrama sobre Sin título, creado por Kevin Leandro LIS GALEANO el 06/09/2021.
Creado por
Kevin Leandro LIS GALEANO · sep 2021
Actualizado
6 sep 2021
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