Diagrama de flujo
Enemy Base Machine State
Contenido del diagrama
hp <= umbralPetrificación
aggro == true
disToPlay <= aggroDis
Idle
Aggro Behaviour
disToPlay <= disAttack3
no
attackDelay
SWITCH
disToPlay
Attack 1
Attack 2
Attack 3
endAttackDelay
yes
no
yes
distToPlayer > disAttack1 && distToPlayer <= disAttack2
distToPlayer <= disAttack1
distToPlayer > disAttack2 && distToPlayer <= disAttack3
no
yes
disToPlay < aggroDis
yes
no
distToPlay > endAggroDis
aggro = false
yes
no
1
Stunned
Petrified
endStunDelay
0
0
no
Petrified Behaviour
yes
endPetrifiedDelay
Depetrified Behaviour
pt = maxPT
1
hp <= 0
no
2
2
KO
reviveDelay
enemyPos = respawnPos
0
yes
no
yes
aggro = true
Información
- Descripción
- Diagrama sobre Enemy Base Machine State, creado por Mauricio Fuentes el 08/01/2019.
- Creado por
- Mauricio Fuentes
- Visitas
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- Valoración