Mapa mental
2.2 programming techniques
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2.2 programming techniques
variables and constants
- variable - a value stored in memory location that can change within a program
- constant - a value stored in memory location that never changes
- sequence - completing steps in the order they must be completed in
- selection - where a choice is made in a program depending on the condition or outcome
- iteration - act of repeating or looping specific sections of a code.
- count controlled iteration - repeats a set number of times
- condition controlled - repeats until the condition is met or something in the program changes
- syntax error - an error in the rules/grammar language e.g. missing colon or capital letter
- logic error - the program is written to do something other than what the program is intended
- run time error - more difficult to spot as the program continues to run
data types
- real/float - number with a decimal
- integer - number without a decimal point
- string - a series of characters /TEXT
- characters - a single letter or symbol
- date/time - date and time in any format
- boolean - yes, no ,true, false value
#comments are used to explain parts of your code
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- Mapa Mental sobre 2.2 programming techniques, creado por Niall Docherty el 26/02/2019.
- Creado por
- Niall Docherty
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