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Mapa mental

Design Thinking

Kevin 19 Informática Español

Mind map on design thinking: bootcamp bootleg, process guide, mindsets and methods

Mind map: Design thinking

Contenido del mapa

Design Thinking

  1. Bootcamp Bootleg

    • MINDSETS
      • Show Don’t Tell
        • Create experiences
        • Tell good stories
        • Use illustrative visuals
      • Focus on Human Values
        • Empathy
        • Feedback
      • Craft Clarity
        • Produce a coherent vision out of messy problems
          • Inspire others
          • Fuel ideation
      • Embrace Experimentation
        • Build to think and learn
      • Be Mindful Of Process
        • Where you are
        • What your goals are
        • What methods to use
      • Bias Toward Action
        • Bias toward doing and making over thinking and meeting
      • Radical Collaboration
        • Bring together innovations
    • METHODS
      • Assume a Beginner’s Mindset
        • Don’t judge
        • Question everything
        • Be truly curious
        • Find patterns
      • What? | How? | Why?
        • Help you drive
          • To deeper levels of observation
      • User Camera Study
        • Allows us to understand a user’s experience
          • By seeing it through their eyes
      • Interview
        • Preparation
        • Empathy
      • Extreme Users
        • Understand their needs
          • And gain insights about their lives
      • Analogous Empathy
        • Powerful tool
          • For developing insights
      • Story Share-and-Capture
        • Three purposes
          • Come up to speed
          • Listening and probing
          • Capturing
      • Saturate and Group
        • Unpack thoughts and experiences
          • Tangible and visual pieces of information
      • Map
        • Empathy
          • Draw out unexpected insights
        • Journey
      • Composite Character Profile
        • Bucket interesting observations
          • Into one specific
      • Powers of Ten
        • Used as a synthesis
          • Or ideation method
      • 2x2 Matrix
        • Scaffold thinking and conversation
          • About users and problem space
      • Why-How Laddering
        • Flesh out a number of needs
          • And find a middle stratum of needs
      • Point-of-View
        • Madlib
          • Captures your design vision
        • Analogy
          • How you define the design challenge
        • Want Ad
          • Express distilled findings in an intriguing format
      • Critical Reading Checklist
        • Ensure that your team's POV is valid
      • Design Principles
        • Solve a design challenge
          • Independent of a specific solution
      • “How Might We” Questions
        • Short questions
          • Launch brainstorms
      • Stoke
        • Loosen up
          • Become mentally and physically active
      • Brainstorming
        • Come up with a lot of ideas
      • Facilitate a Brainstorm
        • Wide-ranging ideas
      • Selection
        • Carry forward a range of ideas
      • Bodystorming
        • Spans
          • Empathy work
          • Ideation
          • Prototyping
      • Impose Constraints
        • Increase creative potential
      • Prototype
        • For Empathy
        • To Test
        • To Decide
      • Testing with Users
        • Refine solutions
      • Identify a Variable
        • Understand what kind of prototype
          • You are going to create
      • User-Driven Prototyping
        • Reveal needs and features
          • That you may not have thought of
      • Wizard of Oz Prototyping
        • Fake the functionality
          • That you want to test with users
      • Feedback Capture Grid
        • Facilitate real-time capture
      • Storytelling
        • Connect people with ideas
      • Shooting Video
        • Powerful medium for communicating
          • Ideas
          • Insights
          • Stories
      • Video Editing
        • Undermined by the way a video
          • Sequenced
          • Paced
          • Scored
      • I Like, I Wish, What If
        • Encourage open feedback
  2. An Introduction to Design Thinking - Process Guide

    • Ideate
      • Various forms of ideation are leveraged to
        • Harness the collective perspectives and strengths of your teams
        • Uncover unexpected areas of exploration
        • Create fluency (volume) and flexibility (variety) in your innovation options
        • Get obvious solutions out of your heads, and drive your team beyond them
      • Provides both the fuel and also the source material
        • For building prototypes and getting innovative solutions
          • Into the hands of your users
    • Empathize
      • It is your effort to understand
        • The way they do things and why
          • Their physical and emotional needs
            • How they think about world
              • What is meaningful to them
      • Observing what people do
        • How they interact with their environment
          • Gives you clues about what they think and feel
      • How to empathize
        • Observe
        • Engage
        • Watch and Listen
    • Protoype
      • Why?
        • To ideate and problem-solve. Build to think
        • To communicate
        • To start a conversation
        • To fail quickly and cheaply
        • To test possibilities
        • To manage the solution-building process
      • Is the iterative generation of artifacts
        • Intended to answer questions that get you closer to your final solution
          • You should create low-resolution prototypes
            • That are quick and cheap to make
    • Test
      • Is when you solicit feedback
        • About the prototypes you have created
          • Also is another opportunity to understand your user
            • You can test within a real context of the user’s life
      • How?
        • Show don’t tell
        • Create Experiences
        • Ask users to compare
      • Why
        • To refine prototypes and solutions.
        • To learn more about your user
        • To refine your POV
    • Define
      • Craft a meaningful and actionable problem statement
        • Based on what you have learned
          • About your user and about the context
            • This stage is about making sense
              • Of the widespread information you have gathered
      • It is critical to the design process
        • Because it results in your point-of-view
          • Endeavor to synthesize your scattered findings
            • Into powerful insights

Información

Descripción
Informática Mapa Mental sobre Design Thinking, creado por Kevin 19 el 14/10/2019.
Creado por
Kevin 19
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