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Mapa mental

Design thinking

Edu Ens Inglés

Contenido del mapa

Design thinking

  1. Getting started

    • Define a challenge
      • Dreams/things I wish would exist
        • How might we ...
      • Gripes/things that could be better
        • How might we ...
    • Create a project plan
      • Sketch out the end goals (what will I work to produce?)
      • Establish constraints? (what constraints will I need to manage?)
      • Define indicators of Success
        • Other things to keep in mind
        • Measures
      • Write a brief (write it as if you were handing it to someone else to design with)
      • What kind of challenge is this?
        • Curriculum
        • Spaces
        • Processes and tools
        • Systems
      • Make a design plan
        • Day
        • Week
        • Month
      • Project checklist
        • To help me with planning, I will engage ...
      • I want to complete the first iteration of this project by... (time)
  2. 1) Discovery

    • Understand the challenge
      • Review the challenge
        • Key thougths, constraints, barriers
      • Share what you know
        • What do you already know about the challenge?
        • I know to know more about
      • Build your team
        • Core team members
          • Goals and roles
        • Extended team members
          • Goals and roles
      • Define yourr audience (who will you design for?)
        • Core audience
        • Extended audience
    • Prepare research
      • Identify sources of inspiration
        • Users, experts, extreme users
      • Identify places of inspiration
        • Inspiraing locations, analogous settings
      • Select research participants
        • User types
          • User description
      • Build a question guide: interview
        • Start specific
          • What are some specific questions you can asdk to open the conversation?
        • Go broad
          • What are some questions that can help you start to understand this person's hope, fears and ambitions?
        • Interviewee name
        • Probe deep
          • What are som ways you might be able to dig deeper in the conversation, to find even more of the perspective this person has?
        • Build a question guide: observation
          • Observation site
          • Things to see
            • What are some things you want to make sure you observe while you are visiting this place?
          • Things to do
            • What are some things you can do to gain inspiration in this place?
    • Prepare for fieldwork
      • Responsibilities
        • Who is in charge of confirming date, time, and location of the reasearch activities?
        • Who is responsible for making sure you have all the necessary equipment?
        • Who will take the lead in interviewing?
        • Who will take the lead for documenting?
      • Check list
    • Gather inspiration (inspiration notes)
      • Name of person interviewed + location visited
      • Observations and quotes
      • Interpretations
  3. 2) Interpretation

    • Tell stories
      • Capture your learnings (immediately after interviewing)
        • Who did you meet?
        • What was the most memorable and surprising story?
        • What was interesting about the way he/she interacted with his/her environment?
        • What did this participant care about the most? What motivates him/her?
        • What frustrated him/her?
        • What questions would you like to explore in your next conversation?
      • Share inspiring stories
        • Learning from my partner/team (one item per post-it)
    • Search for meaning
      • Find themes, patterns, connections
      • Make sense of findings
        • What are the larger categories?
        • Unexpected learnings (contradictions, suprising elements)
        • I am excited to explore...
      • Define insights
        • User + Need + Interesting learning = Point Of View
    • Frame opportunities
      • Remember the How Might We-Questions
        • Are they broad enough to speak new ideas?
        • Are they narrow enough to feel manageable?
        • Are they focused on responding to your user-driven insight?
    • Create a visiual reminder/ map
  4. 3) Ideation

    • Generate ideas
      • Prepare for brainstorming
        • Who wil you invite?
        • Room set up?
        • Check list
      • Facilitate brainstorming
        • Warm-up questions
        • Focus on which topic?
        • Wich HMW brainstorm qiuestions will you use?
        • Constraints (what if...), how would Nike, Apple,, Walt Disney... do it?
        • One idea per post-it
      • Select promising ideas
        • Cluster the related ideas
        • Pick the 3 favorite ideas
        • Wchich ideas received the most votes?
      • Flesh out the concept of the favorite ideas
        • Ask for feedbackr
    • Refine ideas
      • Do a reality check
        • Value, needs
        • Challenges, barriers
        • New concepts
      • Describe your ideas
        • Concept name
        • Sketch
        • How does it work?
        • What needs or opportunities does the concept address?
        • One-sentence concept description
        • What does it involve, both in buillding and in using it?
        • What do you hope to learn more about through prototyping idea?
  5. 4) Experimentation

    • Make prototypes
      • Take photos
        • Bodystorm, roleplay
        • Storyboards, diagrams
    • Get feedback
      • Identify sources for feedback
        • I will test by...
          • How do you need to test your prototype in order to receive the most relevant feedback?
          • Can you let people experience your prototype without further explanation by leaving it in various places?
          • Do you need to walk people through the experience of your prototypes?
          • What will your testing sessions look like?
        • List feedback goals
          • What about your idea do you need to test?
          • What kind of feedback do you need in order to iterate and refine your idea?
          • What is the most important question you want to ask?
          • Are you trying to learn whether people would participate in a new activity you designed?
          • Are you wondering whether people will change behaviors over time because of your concept?
      • Select feedback participants
        • Who do you want to engage in the feedback process?
        • Who will you learn the most from?
      • Build a question guide
        • Specific questions?
        • Questions that can help you start to understand this person's hopes, fears and ambitions
        • Ways to be able to dig deeper in the conversation
        • Interviewee name
      • Facilitate feedback conversations
        • Keep
        • Increase
        • Decrease/Stop
      • Integrate feedback
        • Reflect
        • How might you improve you idea, based on your prototype?
        • Features to iterate
      • Identify what's needed
        • Availabilities
        • Need to buy, Costs
        • Sources
        • People
  6. 5) Evolution

    • Track learnings
      • Define success
        • Concept use
          • How has your vision maps/concept been used?
          • Is the prototype being use by the people you intended it for?
          • What do they appreciate about your concept?
        • Impact I am looking for
        • Method for tracking
          • How will you track and measure the succes of your design solution?
          • Will you ask people about the concept?
          • Are you waiting for someone to approach you?
      • Document progress
        • What different behaviors have you noticed since implementing your concept?
        • Have the relationships between people changed?
        • What comments have you received from your students, peers?
        • Assets I need...
    • Engage others
      • Plan next steps
        • What are the actions that need to be taken to build your concept?
        • Who will be responsible for each task of the follow-up?
        • Timeline
      • Pitch your concept
      • Build partnerships
      • Share your story
        • What was the initial dream/gripe that kicked off this challenge?
        • Who was part of the team or contributed to the project?
        • What partners did you integrate?
        • What need did you learn about,
        • What was the most surprising thing you learned while looking for inspiration?
      • Remember your process
        • What was the most absurd brainstorm idea?
        • Share some initial concepts or prototypes. What kind of feedback did you receive?
        • Show us where you have gotten
          • How has your prototype been successful?
        • Build a community

Información

Descripción
Mapa Mental sobre Design thinking, creado por Edu Ens el 06/11/2019.
Creado por
Edu Ens
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