Mapa mental
Text based Adventure Game
Contenido del mapa
Text based Adventure Game
Algorithms
- Pseudocode
- Flowcharts
- Shapes
- Ellipse / Circle
- Start/End
- Square/Rectangle
- Process
- Diamond
- Decision
- Parallelograms
- Input/Output
- Ellipse / Circle
- Shapes
- Selection Statements
- Make choices depending on the information given
- IF
- ELSE
- ELIF
- THEN
- IF Condition A is met THEN proceed with action ELSE proceed with alternative action
- ENDIF
- Closes process
- ENDIF
- Make choices depending on the information given
- Condition Statements
- Iteration
- Looping parts of code
- REPEAT
- END REPEAT
- Closes loop function
- END REPEAT
- :
- REPEAT
- Looping parts of code
- Modular
- IPO Chart
- Breaks code down to modules to further analyze functions and variables
- Input - Process - Output Chart
- Top to bottom
- IPO Chart
User inputs
- Directions
- North
- South
- East
- West
- Interactions
- Talk
- Take Item
- Drop Item
- Attack
- Examine
- Items
- Directions
Sequences
Pre Existing Solutions
- Forest Of Lyrica
- RPG Game
- Inventory
- Map Locations
- Well
- Ancient Gate
- Interactable Npcs
- Old man
- Sleeping Dragon
- Combat System
- RPG Game
- Hitchhikers guide to the galaxy
- Pokemon
- Inventory (Pokedex + Collected Pokemon)
- Interactable Npcs (Trainers and Pokemon)
- Map Locations
- Caves
- Grassland
- Gym Stadiums
- Combat System
- Turn Based
- Zork
- Forest Of Lyrica
Map
- 4x4 Grid
- Npcs
- Available Quests
- Quest Items
- 4x4 Grid
Defining Variables/Functions
Arrays
- Map List
- Item List
- Npc List
Prescribed Critera
- Criterion
- Retrieving and Comprehending
- Recognise and describe algorithm constructs
- Symbolize and explain algorithms using pseudocode
- Analysing
- analyse problems and information related to a new function in a text-based adventure game
- Synthesising and evaluating
- synthesise information and ideas to determine programming steps for a new programmed component
- generate programmed components of a prototype digital solution
- evaluate programmed components against criteria to make refinements
- Communicating
- make decisions about and use mode-appropriate features, written language and conventions for a technical audience
- Retrieving and Comprehending
- Criterion
Self-Determined Criteria
- Explain fundamental knowledge of coding
- Use pseudocode and IPO chart to effectively communicate to user
- Generating Prototype
- Have aspects of correct code
- Code does not need to function
- Have aspects of correct code
Información
- Descripción
- Mapa Mental sobre Text based Adventure Game, creado por Matthew Ly el 05/03/2020.
- Creado por
- Matthew Ly
- Visitas
- 0
- Valoración