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Mind map

Text based Adventure Game

Matthew Ly English

Map content

Text based Adventure Game

  1. Algorithms

    • Pseudocode
    • Flowcharts
      • Shapes
        • Ellipse / Circle
          • Start/End
        • Square/Rectangle
          • Process
        • Diamond
          • Decision
        • Parallelograms
          • Input/Output
    • Selection Statements
      • Make choices depending on the information given
        • IF
        • ELSE
        • ELIF
        • THEN
        • IF Condition A is met THEN proceed with action ELSE proceed with alternative action
          • ENDIF
            • Closes process
    • Condition Statements
    • Iteration
      • Looping parts of code
        • REPEAT
          • END REPEAT
            • Closes loop function
        • :
    • Modular
      • IPO Chart
        • Breaks code down to modules to further analyze functions and variables
        • Input - Process - Output Chart
      • Top to bottom
  2. User inputs

    • Directions
      • North
      • South
      • East
      • West
    • Interactions
      • Talk
      • Take Item
      • Drop Item
      • Attack
      • Examine
      • Items
  3. Sequences

  4. Pre Existing Solutions

    • Forest Of Lyrica
      • RPG Game
        • Inventory
        • Map Locations
          • Well
          • Ancient Gate
        • Interactable Npcs
          • Old man
          • Sleeping Dragon
        • Combat System
    • Hitchhikers guide to the galaxy
    • Pokemon
      • Inventory (Pokedex + Collected Pokemon)
      • Interactable Npcs (Trainers and Pokemon)
      • Map Locations
        • Caves
        • Grassland
        • Gym Stadiums
      • Combat System
        • Turn Based
    • Zork
  5. Map

    • 4x4 Grid
      • Npcs
    • Available Quests
      • Quest Items
  6. Defining Variables/Functions

  7. Arrays

    • Map List
    • Item List
    • Npc List
  8. Prescribed Critera

    • Criterion
      • Retrieving and Comprehending
        • Recognise and describe algorithm constructs
        • Symbolize and explain algorithms using pseudocode
      • Analysing
        • analyse problems and information related to a new function in a text-based adventure game
      • Synthesising and evaluating
        • synthesise information and ideas to determine programming steps for a new programmed component
        • generate programmed components of a prototype digital solution
          • evaluate programmed components against criteria to make refinements
      • Communicating
        • make decisions about and use mode-appropriate features, written language and conventions for a technical audience
  9. Self-Determined Criteria

    • Explain fundamental knowledge of coding
    • Use pseudocode and IPO chart to effectively communicate to user
    • Generating Prototype
      • Have aspects of correct code
        • Code does not need to function

Information

Description
Mind Map on Text based Adventure Game, created by Matthew Ly on 05/03/2020.
Created by
Matthew Ly
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