Mapa mental
Algorithm Chalenges
Contenido del mapa
Algorithm Chalenges
Algorithm 1
- Aim
- To allow the player to spawn in one of the few starting locations
- Input
- Player Presses start
- Output
- Player is placed in map location 5
- Player is placed in map location 6
- Player is placed in map location 9
- mylist = [5, 6, 8, 7]
- Player is placed in map location 10
- Proccessing variables
- WorldLock
- Health
- Health = 3
- Relevant constructs
- Condition
- The state of something with regard to its appearance, quality, or working order.
- Iteration
- The repetition of a process or utterance.
- Selection
- The action or fact of carefully choosing someone or something as being the best or most suitable.
- Sequence
- A particular order in which related things follow each other.
- Condition
- Aim
Algorithm 2
- Aim
- To allow the player to recive an time that will heal them apon reciving the item
- Input
- player types "talk"
- Then player types "baker"
- player types "talk"
- Output
- the player gets extra health for eating the bread
- Health = Health + 1
- the player gets extra health for eating the bread
- Proccessing variable
- Health
- Health = 3
- WorldLock
- Health
- Relevant constructs
- Condition
- The state of something with regard to its appearance, quality, or working order.
- Sequence
- A particular order in which related things follow each other.
- Iteration
- The repetition of a process or utterance.
- Condition
- Aim
Algorithm 3
- Input
- Player types "attack"
- input = 'attack'
- Player types "attack"
- Output
- The dragon dies and the game tells the player they have won
- Dragon_Health = 0
- The dragon dies and the game tells the player they have won
- Relevent constructs
- Sequence
- A particular order in which related things follow each other.
- Condition
- The state of something with regard to its appearance, quality, or working order.
- Iteration
- The repetition of a process or utterance.
- Modulerization
- The action of “form or organize into modules, as for flexibility.”
- Sequence
- Proccessing variable
- Dragon Health
- Dragon_Health = 3
- MapLock
- Dragon Health
- Aim
- To get the player to kill the dragon and win the game
- Input
Criteria
- determined
- programming challenges 1
- programming challenges 1
- self-determined
- make a monster that attacks you
- make an eat bread command
- determined
Información
- Descripción
- Mapa Mental sobre Algorithm Chalenges, creado por Ryan Weber el 26/02/2021.
- Creado por
- Ryan Weber
- Visitas
- 0
- Valoración