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Mapa mental

Generative Adversarial Networks (GANs)

Lucas Pereira Lenovo Deep Learning Portugués

Generative Adversarial Networks (GANs)

Contenido del mapa

Generative Adversarial Networks (GANs)

  1. 1960

    • Herbert Simon
  2. Unsupervised Machine Learning

  3. Goodfellow et al, 2014

    • Architecture ofGenerative Adversarial Nets
      • Two networks
        • Generator
          • Arch-nemesis
            • Adiversarial
            • Benefitting the overall model
          • "Regression problem?"
        • Discriminator
          • Classification problem
  4. Types

    • CycleGAN
      • Exemple
        • FaceApp
      • Architecture
        • Generators
          • Two
            • First domain -> Second domain
            • Second domain -> First domain
          • Often variations of autoencoders
          • Input Image and output imagem
        • Discriminators
          • Two appraisers
          • Input image -> output only number
            • Possibility of the image being real or false
      • Unsupervised
        • Two different domains
      • Cycle consistency
        • regularization of the generator models (additional loss)
      • 2017
      • Transform of Image
        • Transform image-to-imagem in different styles
          • to perform image to image translation on unpaired sets of images
      • PatchGAN
        • NxN patch
          • Real or fake
        • 2016
    • StyleGAN
      • Generate high resolution image
      • NVIDIA
        • ProGAN
          • Progressive GAN
      • Mapping Network
        • Consists of 8 fully connected layers
      • 2018
    • Vanilla GAN
      • First GAN
      • 2014
    • TextToImagem
      • Differs from the others by data input
      • Conditional GAN
        • G(z, c) and D(x, c)
          • G to generate images conditioned on variables c
        • DC-GAN
        • GAN-CLS
        • GAN-INT
        • StackGAN
        • StackGAN++
    • DiscoGAN
    • ImageToImagem
      • BicycleGAN
        • 2017
      • Pixel regression or classification
  5. Training

    • Distance
      • Wasserstein-GAN 2017
    • Finding the Nash equilibrium
      • Game theory
  6. Generative models

    • Auto-Regressive models
      • Learns an explicit distribution governed by a prior imposed by model structure
      • Advantages
        • Provides a way to calculate likelihood
          • returning explicit probability densities (unlike GANs)
          • Interpretability
        • The training is more stable than GANs
        • It works for both discrete and continuous data
          • It’s hard to learn to generate discrete data for GAN, like text
      • preferably used in image completion
      • PixelRNN
      • PixelCNN
      • PixelCNN++
    • Autoencoders
      • aims at maximizing the lower bound of the data log-likelihood
    • Different types
      • Naive Bayes Classifier
      • Gaussian Mixture Model
      • General Adversarial Networks
  7. learn implicit data distribution

    • probability distribution of a quantity

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  • Generative Adversarial Networks (GANs)

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Deep Learning Lenovo Mapa Mental sobre Generative Adversarial Networks (GANs), creado por Lucas Pereira el 26/07/2021.
Creado por
Lucas Pereira
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