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Lecture 5a: Design Prototyping

JING SHIAN YEW Inglés

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Lecture 5a: Design Prototyping

  1. prototyping

    • low fidelity
      • quick, cheap, easily change
        • storyboards (eg: sketching
        • card-based prototypes (1 card = 1 screen; website development)
        • 'Wizard-of-Oz' prototyping (developer send screen to user through computer)
    • high fidelity
      • look more like final system; can interact with user
    • vertical (depth) [less function, more details]
    • horizontal (breadth) [more function, less details]
    • prototype
      • What is prototype? (small-scale model; involve all stakeholders; can interact; interaction design)
      • Why prototype? (design team communicate easily; interact with stakeholders; clarify requirements)
  2. conceptual design

    • user requirements => conceptual model
    • metaphor (understand functionality; identify potential problem areas; generate metaphores)
    • interaction type (instructing; conversing, manipulating, exploring)
    • interface type (shareable, tangible, manipulating, augmented reality)
  3. concrete design

    • acpect (colour; icons; buttons, interaction devices...)
    • user characteristics & context (accessibility; cross-cultural design)
    • cultural website guidelines
  4. using scenarios

    • sotrytelling about tasks & activities; express propposed situation
  5. generating prototypes

    • card-based prototype from use case (designner can get informal feedback)
    • storyboard from scenario (show sequence of action)

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Mapa Mental sobre Lecture 5a: Design Prototyping, creado por JING SHIAN YEW el 01/08/2021.
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