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Mapa mental

Text Based Adventure Game

Rudra TIWARI Inglés

Contenido del mapa

Text Based Adventure Game

  1. Categories

    • Shooter
      • First Person Shooter (FPS)
        • Valorant
        • Tom Clancy’s: Rainbow 6 Siege
        • Counter Strike: Global Offense
      • Third Person Shooter (TPS)
        • Fortnite
        • Kill Switch
    • Role-Playing Games (RPG)
      • Marvel’s Guardians of the Galaxy
      • Fallout 3
    • Simulation
      • Goat Simulator
      • PC Building Simulator
    • Strategy
      • Superhot: Mind Control Delete
      • Clash Royale
    • Sports
      • FIFA 24
      • NBA2K24
  2. Existing Solutions

    • Hitchhiker’s Guide to the Galaxy
    • Choose Your Own Adventure Books
  3. Consoles/Devices

    • Nintendo Switch
      • Hand-Held
        • Joy-Con
        • Pro Controller
      • Portable
    • Play Station
      • Monitor (HDMI Connection)
      • Sony
      • TV
    • X-Box
      • Monitor (HDMI Connection)
      • Microsoft
    • Personal Computer
      • Microsoft
  4. Programming Languages

    • Python
      • Web Development
        • Instagram
      • Machine Learning
        • Speech Recognition
        • Image Recognition
      • Artificial Intelligence
        • ChatGPT
        • Google Gemini
    • Java
      • Applications
        • Mobile
        • Desktop
      • Game Development
        • Minecraft
        • Angry Birds
    • HTML
      • Web Development
        • Berkshire Hathaway Inc.
  5. Game Criteria

    • Prescribed
      • Your story must have at least 10 different inputs before finishing.
        • You must include a minimum of 10 input decision points.
        • You must have each decision point require the user to type in their choice.
        • The first decision will be “Do you want to pick up the guns or leave them on the table?”.
        • The second decision will be “Do you want to go left or right?”.
      • You must have two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
        • You must include a minimum of 2 choices for every input decision point.
        • You must have the choices be displayed to the user.
        • You must continue the story accordingly after the user enters their choice.
        • The program will check if the user has inputted their choice correctly, with no spelling mistakes.
      • You must use IF statements.
        • You must tell the player if they entered an invalid response/choice.
        • You must use an IF statement when telling the user if their guess was higher than the secret number in the mini game included.
        • You must use an IF statement when telling the user if their guess was lower than the secret number in the mini game included.
        • You must use an IF statement for every choice that the player will make.
      • You must use a WHILE loop.
        • You must use the “True” condition in the first WHILE loop.
        • You must run a WHILE loop for while the player is still playing the game.
        • You must use a WHILE loop for while the user is playing the mini game.
        • You must use “break” to stop the while loop if the player succeeds or fails.
      • You must use variables.
        • You must use a variable for the number that the user guesses in the mini game.
        • The variables must be named in accordance with what the decision is.
        • You must have a variable for every choice that will be made.
        • You must use a variable for the secret number in the mini game included.
    • Self-Determined
      • You must make the game look appealing and easy to read.
        • You must include ASCII art for better visualisation.
        • You must choose colours based on the severity of the situation/choice.
        • You must select appealing colours for the text.
        • You must apply empty spaces to ensure easy reading.
  6. User Persona

    • Joseph McShanag
      • Needs and Expectations
        • Need it to relate to his interests and needs it to be a challenge. It must also be appealing and easy to read.
      • Frustrations
        • They are all based on the fantasy genre, however he likes sci-fi much more.
      • Interests
        • Video Games
        • Space
        • Books
        • Science Fiction Adventures
  7. Pseudocode

    • Construct 1: Sequence
      • How a piece of code should be in chronological order, ensuring the output is completely logical
    • Construct 2: Assignment
      • How a piece of code could include variables that store information that can be used in the rest if the code.
        • SET
    • Construct 3: Selection & Condition
      • How a piece of code could include statements that only function based on whether a condition is met or not.
        • IF
        • IF ELSE
        • WHILE
        • END IF
        • ELSE
        • END WHILE
    • Construct 4: Iteration
      • How a piece of code could include a repeat of steps when needed.
        • FOR
    • Construct 5: Modularisation
      • How a piece of code could define a function that needs to be re-executed at different points in the code. Makes the code more efficient.
        • DEFINE
        • FUNCTION

Información

Descripción
Mapa Mental sobre Text Based Adventure Game, creado por Rudra TIWARI el 16/04/2024.
Creado por
Rudra TIWARI
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