Mapa mental
SSB ALGORITHIM
Contenido del mapa
SSB ALGORITHIM
Algorithim constructs
- sequence
- A set of instructions that are followed one step at a time.
- put toothpaste on the toothbrush use the toothbrush to clean your teeth rinse the toothbrush
- A set of instructions that are followed one step at a time.
- Assignment
- Assignment means saving a value into a variable. A variable is like a name or label that stores information.
- For example: studentName = "Tom" This means the name Tom is stored in the variable studentName. Variables are given meaningful names.
- Assignment means saving a value into a variable. A variable is like a name or label that stores information.
- Selection
- A selection statement helps a program choose what to do next. It uses a condition (a question).
- Example: If Mario wins, show the message: “Mario wins the trophy!” To show the message, Mario must win.
- sequence
Pseudocode
- Fake code
- Input ad Output
- keywords
- ELSEIF, START, ENDIF
Super Smash bros game
- Fighting Game
- Nintendo Game
- Portable
- Nintendo Game
- Fighting Game
Chosen characters
- Peach
- Mario
- Pickacu
- Thunder jolt
- Skull bash
Prescribed Criteria
- Devolp and algorithim using pseudocode conventions
- Devolp an ultimate high damage finishing offensive strategy to eliminate the opponent
- Use atleast 5 different attack moves (side special, special final smash. etc)
- Devolp and algorithim using pseudocode conventions
Nintendo Switch
- Seperate controllers (joy cons)
- Portable
- value is cheap and good
Información
- Descripción
- Mapa Mental sobre SSB ALGORITHIM, creado por Jeffrey HUANG el 17/02/2026.
- Creado por
- Jeffrey HUANG
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