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Mapa mental

SSB ALGORITHIM

Jeffrey HUANG Inglés

Contenido del mapa

SSB ALGORITHIM

  1. Algorithim constructs

    • sequence
      • A set of instructions that are followed one step at a time.
        • put toothpaste on the toothbrush use the toothbrush to clean your teeth rinse the toothbrush
    • Assignment
      • Assignment means saving a value into a variable. A variable is like a name or label that stores information.
        • For example: studentName = "Tom" This means the name Tom is stored in the variable studentName. Variables are given meaningful names.
    • Selection
      • A selection statement helps a program choose what to do next. It uses a condition (a question).
      • Example: If Mario wins, show the message: “Mario wins the trophy!” To show the message, Mario must win.
  2. Pseudocode

    • Fake code
    • Input ad Output
    • keywords
      • ELSEIF, START, ENDIF
  3. Super Smash bros game

    • Fighting Game
      • Nintendo Game
        • Portable
  4. Chosen characters

    • Peach
    • Mario
    • Pickacu
      • Thunder jolt
      • Skull bash
  5. Prescribed Criteria

    • Devolp and algorithim using pseudocode conventions
      • Devolp an ultimate high damage finishing offensive strategy to eliminate the opponent
    • Use atleast 5 different attack moves (side special, special final smash. etc)
  6. Nintendo Switch

    • Seperate controllers (joy cons)
    • Portable
    • value is cheap and good

Información

Descripción
Mapa Mental sobre SSB ALGORITHIM, creado por Jeffrey HUANG el 17/02/2026.
Creado por
Jeffrey HUANG
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