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Mapa mental

Item 2

Margaret Grigorov Inglés

Contenido del mapa

Item 2

  1. Prescribed Criteria

    • P1: Your story must have at least 10 different variables in total
      • Game must have different variables so the player is able to choose different options
      • My story has over 10 variables to help keep the story going
      • The 10 different variables will help the player either win or lose
    • P2: You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • Game will have multiple choice questions that will take the player to a new multiple choice question
      • Game will have lots of options so players can decide their fate
    • P3: You must use a WHILE loop
      • Game must include a while loop to keep the game going and make it fun
    • P4: You must use variables that match your storyline
      • The game will have selection and condition variables
  2. Self-Determined Criteria

    • You must make the game have different rooms and make it have aesthetic features
      • Game will have different choices
      • Game will have different endings
      • Game must have ASCII art of a car in my program
  3. Ideas for Story

    • Add Health Counter
      • A system for tracking and displaying a player's or enemy's current hit points
        • An example is Player Health: 20/20 -> Enemy attacks -> Player Health: 12/20
    • Change Sci-Fi Story
      • Change the story to a horror game
    • Track Player Name
      • Tracking a player's name means saving the user's chosen name into a variable
        • player_name = input("Enter your name: ") print(f"Welcome, {player_name}!")
  4. Existing Text Based Adventure Games

    • Forests of Lyrica
      • Forest of Lyrica is a text-based adventure game where players navigate a magical forest, interact with characters, solve riddles, and collect items to progress through the story
        • Strengths
          • Creative
          • players can make their own choices
          • simple and easy to learn
        • Weaknesses
          • Limited actions
          • Repetitive
          • Not too exciting
    • The Hitchhiker's Guide to the Galaxy
      • The Hitchhiker's Guide to the Galaxy is a fun and adventurous game that follows Arthur Dent, an ordinary Englishman, who finds himself in a series of intergalactic misadventures. The game is filled with puzzles and humor, and it's a great way for kids to learn about the universe and its mysteries
        • Strenghts
          • Different settings
          • Its funny
        • Weaknesses
          • Die too easily
          • Repetititve
  5. Algorithm Constructs

    • Sequence
      • Sequence is a set of instructions or steps that happen in a specific order to complete a task
        • An example is when making a character move in a game like "Character collects a coin"
    • Iteration
      • Iteration means repeating a set of instructions or actions until something is complete
        • An example is in a game, a character keeps walking forward until it reached a wall
    • Modularisation
      • Modularisation means breaking a big program or task into smaller parts called modules so its easier to create, test and fix
        • An example is when making a game, you could split it into modules, one for movement, one for sound, one for levels, etc.
  6. Coding Constructs

    • IF statement
      • An IF statement is used to make decisions in a program. It tells the computer to do something only if a condition is true
        • An example is "IF the player touches a coin, ADD 10 points to the score
    • FOR loops
      • A FOR loop is used to repeat a set of instructions a certain number of times
        • An example is a character in a game jumps 5 times "FOR 5 times, MAKE, the character jump

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Mapa Mental sobre Item 2, creado por Margaret Grigorov el 12/05/2026.
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