Mapa mental
Super Smash Bros Algorithm
Contenido del mapa
Super Smash Bros Algorithm
algortithm constructs
- sequence
- sequence is
- for example: Jump, move joystick to enemy player, input attack.
- sequence is
- Assignment
- Assignment is
- for example
- Assignment is
- Selection
- selection aloows a program to choose between different actions instead of running instructions in order
- for example
- selection aloows a program to choose between different actions instead of running instructions in order
- condition
- condition is a logical test that evaluats true or false. it sets out the condition that must be true in order to for the program to move forward
- for example
- condition is a logical test that evaluats true or false. it sets out the condition that must be true in order to for the program to move forward
- iteration
- iteration is
- for example
- iteration is
- sequence
prescribed criteria
- 1. Develop an Algorithm using Pseudocode conventions
- Super Smash Bros
- o Super Smash Bros: develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- 3. Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
chosen character moves
character choices
- Donkey kong
- pros
- cons
- Mario
- pros
- cons
- Donkey kong
super smash bros game
hardware
- screen
- what is it
- joycon remote
- nintendo switch
- SSB Game card or download
- screen
Información
- Descripción
- Mapa Mental sobre Super Smash Bros Algorithm, creado por Isaac Na el 13/10/2026.
- Creado por
- Isaac Na
- Visitas
- 0
- Valoración