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Mapa mental

T4 DIGI MIND MAP

Alex TSAI T4 DIGI IELTS Inglés

Contenido del mapa

T4 DIGI MIND MAP

  1. Success Criteria

    • Success Criteria 1
      • the storyline must have at least 10 variables in the game
        • You must create a story
        • You must have 10 variables in total
        • 10 variables must be different
    • Success Criteria 2
      • must use 2 choices in each input
        • Must create some input section
        • Must create some choices
        • Each input section must have at least 2 choices
    • Success Criteria 3
      • you must use a WEHILE loop
        • Must use a WHILE loop
    • Success Criteria 4
      • use variables that is matching your story line
        • Must have a storyline
        • Must use variables
        • These variables must match the storyline
    • self-determined criteria
      • Success Criteria 5
        • Must create a war-based game, and include different types of armies in the game, and defeat enemies to win the game
          • Create a war-based game
          • Include different types of armies
          • Defeat the enemies to win the game
  2. idea for story

    • store player's name
      • you are the commander o f the war
        • input("Enter your name: ")
    • health counter
      • use different type of soldier to defeat enemies
        • if you lose you -1 health
        • you have 3 health
    • different types of soldier
      • archer, cavalry and pikemen
        • print("\which types of soldiers do you want to use?") print("archer, cavalry, pikeman")
    • different type of soldier has strength and weakness
      • cavalry beat archer
        • archer beat pikeman
          • pikeman beat cavalry
  3. existing text-based adventure game

    • Hitchhikers Guide To the Galaxy
      • A comedic science‑fiction franchise created by Douglas Adams in 1978, beginning as a BBC Radio 4 series and later expanding into novels, TV, film, games, and stage adaptations.
        • advantage: Intelligent In-Game "Guide"
        • disadvantage: Deliberately Unfair Parser Quirks
    • Forest of Lyrica
      • An interactive adventure game featuring exploration, puzzles, and magical encounters, available as a web-based game.
        • advantage: Beginner-Friendly Interface
        • disadvantage: Small Game Scale
    • The Obelisk of Ashkar
      • A classic five-act interactive text adventure game set in March 1937, Egypt. Players must race against their arch-rival, Ernst Krauss, along the Nile River to solve puzzles, navigate ancient temples, and stop him from defileing the legendary obelisk.
        • disadvantage: High Difficulty / Easy to Get Stuck
        • advantage: Immersive Narrative
  4. algorithm construct

    • Print
      • add ("") after print on Thonny and the system will print the word on the Shell place
        • print("Welcome to the war of the Middle Earth! Commander!")
    • While/end while
      • add while in front of the code the code will run forever until you told the system to stop
        • while health > 0 and wave > 0: if wave == 3: print("An Orc archer army are comming") chooseArmy = input("Army Merchant: which types of soldiers do you want to use? \narcher, cavalry, pikeman(pick one):")
    • IF/ELSE
      • it just the meaning of the text, If something happened, do ...... Else do .......
        • if chooseArmy == "cavalry": print("Great choice! Cavalry crushed the Orc archers! You win this wave!") print("You successfully defended the first wave!") print("but be careful the power of dark hasn't disappeared") wave = wave - 1
    • ELIF
      • Else if something happened, do ...... it just a short name to ELSE...IF
        • elif chooseArmy == "archer" or chooseArmy == "pikeman": print("Oh no! Your soldiers were defeated by Orc archers! You lost 1 health") health = health - 1
    • OUTPUT
      • what the code release
        • OUTPUT "Hi, welcome to the war of middle earth"
    • input
      • what you give to the code system
        • input "what is your name"
  5. coding construct

    • For loops
      • A FOR loop is a common control structure in Python that allows you to repeat a block of code a specific number of times.
        • DECLARE count SET count TO 0 FOR count = 1 to 10 OUTPUT count END FOR OUTPUT ‘finished’
    • While loops
      • another control structure in Python that allows you to repeat a block of code while a certain condition is true.
        • DECLARE count SET count TO 0 WHILE (there are items in a pile) ADD 1 TO count END WHILE OUTPUT the number of items
    • IF statement
      • If and if-else statements are used in Python to perform conditional execution of code.
        • IF (totalCost > $10) THEN OUTPUT 'no delivery charge' ELSE OUTPUT '$5 delivery charge'
    • Collections (Arrays/Lists)
      • Store multiple values for processing.
        • numbers = [1, 2, 3, 4, 5] total = sum(numbers) # process list with a loop
    • Functions
      • ncapsulate reusable logic with parameters and a return value.
        • def greet(name): return f"Hello {name}!" print(greet("Alice"))
    • Variables
      • Variables store data; data types define the kind of data.
        • playerName = input("Enter your name: ") health = 3 wave = 3 print("Hi! " + playerName + ", in this game, \nYou will need to defeat the enemies using your skill of command to win the game!")

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IELTS T4 DIGI Mapa Mental sobre T4 DIGI MIND MAP, creado por Alex TSAI el 14/10/2026.
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Alex TSAI
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