Mapa mental
Data representation

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Data representation
Character set
- Alphanumeric characters are used to make words and strings.
- They include uppercase & lowercase letters, the digits 0-9, and symbols like ? + and £.
- Character sets also contain special characters which do certain commands ( e.g. Space, enter & delete).
- Pressing a button on your keyboard sends a binary signal to the computer and the computer uses the character set to translate the binary code into a character.
- The number of bits you'll need is based on the character set.
- ASCII is the most commonly used character set in the English-speaking world and has a 7 bit binary code, representing 128 different characters.
- ASCII
- Extended ASCII
- Unicode
- Tries to cover every possible character that might be written. It usually uses forms of 16-bit & 32-bit binary codes. It is good because it covers all major languages, even those that use an entirely different alphabet like Greek, Russian and Chinese.
- Image as binary
- Extended ASCII
- ASCII
- ASCII is the most commonly used character set in the English-speaking world and has a 7 bit binary code, representing 128 different characters.
- Character sets also contain special characters which do certain commands ( e.g. Space, enter & delete).
- Computers are unable to process these characters directly as they only process binary code. So they need a way of converting characters to binary code and vice versa they can only do this using character sets.
- They include uppercase & lowercase letters, the digits 0-9, and symbols like ? + and £.
- Alphanumeric characters are used to make words and strings.
The type of images you use most often are called bitmap images which are made up of tiny dots, called pixels.
- The colour of each pixel is represented by a binary code. The number of colour available in and image is related to the amount of bits the code has.
- Black and white images only use two colours meaning they only need 1-bit to represent each pixel (0 for white and 1 for black).
- You can make a greater range of shades and colours by increasing the number of bits for each pixel.
- Colour depth is the number of bits used for each pixel.
- You can make a greater range of shades and colours by increasing the number of bits for each pixel.
- Black and white images only use two colours meaning they only need 1-bit to represent each pixel (0 for white and 1 for black).
- Most devices use a 24-bit colour depth, with 8 bits used to indicate the levels of red, green and blue needed for each pixel. It's estimated that the human eye can only see around 10 million different colours, meaning a 24-bit colour depth should be enough
- Resolution is the density of pixels in an image measured in dpi (dots per inch).
- The higher the resolution, the more pixels in a certain area and so the quality is better.
- Increasing resolution or the colour depth means that there are more bits in the image which improves the quality but also increases the file size.
- Sound as binary
- Increasing resolution or the colour depth means that there are more bits in the image which improves the quality but also increases the file size.
- The higher the resolution, the more pixels in a certain area and so the quality is better.
- Resolution is the density of pixels in an image measured in dpi (dots per inch).
- The colour of each pixel is represented by a binary code. The number of colour available in and image is related to the amount of bits the code has.
Sound is sampled and stored digitally.
- Sound is recorded by a microphone as an analogue signal which are pieces of continually changing data.
- Analogue signals need to be changed into digital data in order for computers to be able to read and store sound files
- The process of converting analogue to digital is called sampling
- Sample rate - The number of times an analog signal is measured or sampled per second. Sample rate - The number of times an analog signal is measured or sampled per second.
- Bit rate - The number of bits per second which can be transmitted along a digital network Bit rate = sample rate x bit depth.
- Thousands of snapshots are taken of the sound. The more snapshots takes the higher the audio quality will be and the bigger the file size will be.
- Binary
- The process of converting analogue to digital is called sampling
- Analogue signals need to be changed into digital data in order for computers to be able to read and store sound files
- Sound is recorded by a microphone as an analogue signal which are pieces of continually changing data.
Binary only uses two different digits 0 and 1 we call this base 2.
- To count in binary the place values from the right to the left (8, 4, 2, 1).
- Binary conversions
- Each time you shift a binary number to the left you double the binary number. If you shift a binary number 3 places, you double it 3 times.
- Each time you shift a binary number to the right you halve the binary number. If you shift a binary number 3 places, you have it 3 times.
- Hex
- Each time you shift a binary number to the left you double the binary number. If you shift a binary number 3 places, you double it 3 times.
- Binary conversions
- To count in binary the place values from the right to the left (8, 4, 2, 1).
Hex
- Hex
- Hexadecimal uses 16 different digits (base 16).
- A single hex character can represent any denary number from 0-15. To represent 0-15 in binary would require 4 bits (a nibble), so each hex catheter equates to a nibble in binary.
- Programmers often prefer hex when choosing because of the following: It's simpler to remember large numbers in hex - they're far shorter than binary numbers. Due to hex numbers being shorter, there's less chance of input errors. It's easier to convert between binary and hex than binary and denary.
- A single hex character can represent any denary number from 0-15. To represent 0-15 in binary would require 4 bits (a nibble), so each hex catheter equates to a nibble in binary.
- Hexadecimal uses 16 different digits (base 16).
- Hex
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Información
- Descripción
- Mapa Mental sobre Data representation, creado por Adrian Frantz el 13/12/2016.
- Creado por
- Adrian Frantz · dic 2016
- Actualizado
- 15 ene 2017
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- Valoración

