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Mapa mental

Computing 2.1

Dylan Bamford Computing A level Inglés

Contenido del mapa

Computing 2.1

  1. 2.1.1 - Thinking Abstractly

    • The need & nature of abstraction
      • So programs don't include data and information that isn't needed
        • Saves vast amounts of time and storage
      • To create efficient programs that complete the job needed using only the needed resources
    • The differences between abstraction & reality
      • Abstraction only includes the variables and data needed, reality includes multiple more variables and data some much more complex than needed that would make creating a program identical to reality a ridiculous task
  2. 2.1.2 - Thinking Ahead

    • Nature, benefits & drawbacks of caching
    • The need for reusable program components
    • Identifying inputs and outputs of a given situation
  3. 2.1.3 - Thinking Procedurally

    • Identify the components of a problem
    • Identify the components of the solution to the problem
    • Determine the steps needed to achieve a solution to the problem
  4. 2.1.4 - Thinking Logically

    • Identify points in the solution where a decision needs to be made
  5. 2.1.5 - Thinking Concurrently

    • Consider parts of the program that can be done at the same time 'pipelining'

Información

Descripción
A level (2.1) Computing Mapa Mental sobre Computing 2.1, creado por Dylan Bamford el 23/01/2017.
Creado por
Dylan Bamford
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