¡GoConqr estrena diseño! Cuéntanos qué te parece.

Mapa mental

2D Game Ideas

Ben Mickelborough Inglés

Contenido del mapa

2D Game Ideas

  1. Graphics

    • Pixel
      • Pixel Graphics use individual pixels to create an image
    • Realism
      • Realistic Graphics aim to emulate real life lighting and texture as closely as possible while still remaining playable
    • Hand Drawn/Cartoon
      • Hand Drawn or Cartoon graphics are drawn by hand and try to emulate comic or cartoon like images
    • Cel Shading
      • Cel shading is a technique that uses colour to make objects appear flat
    • Vector/Geometric
      • Vector/Geometric Graphics use shapes or lines to create an image, which is normally considered a "retro" style of graphics
    • Post-Processing
      • Anti-Aliasing
      • Bloom
      • Ambient Occlusion
  2. Gameplay

    • Mechanics
      • Power-ups
        • Power-ups enhance abilities that the player already has or grants them new ones
          • Power-ups sometimes dropped by enemies or are hidden in the world
      • Weapons
        • Weapons allow the player to defend themselves from threats such as enemies
          • Weapons can be bought using currency or found in the environment
      • Enemies
        • Enemies create a threat for the player and must be avoided or defeated.
          • Some enemies could be immune to all attacks so they have to be avoided
          • Some enemies could drop items such as weapons and armour.
          • Enemies scale in difficulty as the player progresses
          • Some enemies can only be defeated with certain weapons or elements such as corrosion,fire or electricity for example.
      • UI
        • Game interface
          • Inventory Screen- Shows items that are being carried
          • Character screen- shows current status of player character(abilities, exp, health, stamina and equipped items).
        • Heads-up display (HUD)
          • Health
            • Health is lowered when damage is taken, sometimes a chunk is taken at once while small amounts an be taken at regular intervals overtime (DoT-Damage over Time)
          • Power/Stamina
            • Displays values for Stamina or Power, which shows wether certain abilities can be used at that time
    • Merchants
      • The player can buy items from the merchant for currency that is gained in game
        • Items such as Armour,Weapons and consumables can be bought.
        • The currency is dropped by enemies, solving puzzles and from completing quests and tasks

Información

Descripción
Mapa Mental sobre 2D Game Ideas, creado por Ben Mickelborough el 26/01/2018.
Visitas
0
Valoración

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?