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Mapa mental

2.2 programming techniques

Niall Docherty Inglés

2.2 programming techniques

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2.2 programming techniques

  1. variables and constants

    • variable - a value stored in memory location that can change within a program
    • constant - a value stored in memory location that never changes
    • sequence - completing steps in the order they must be completed in
    • selection - where a choice is made in a program depending on the condition or outcome
    • iteration - act of repeating or looping specific sections of a code.
      • count controlled iteration - repeats a set number of times
      • condition controlled - repeats until the condition is met or something in the program changes
    • syntax error - an error in the rules/grammar language e.g. missing colon or capital letter
      • logic error - the program is written to do something other than what the program is intended
      • run time error - more difficult to spot as the program continues to run
  2. data types

    • real/float - number with a decimal
    • integer - number without a decimal point
    • string - a series of characters /TEXT
    • characters - a single letter or symbol
    • date/time - date and time in any format
    • boolean - yes, no ,true, false value
  3. #comments are used to explain parts of your code

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Mapa Mental sobre 2.2 programming techniques, creado por Niall Docherty el 26/02/2019.
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Niall Docherty
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